Josh Sawyer has quite the resume as an RPG game developer, contributing design to notable games like Fallout: New Vegas, Alpha Protocol, and the recent Pentiment. In a roundtable with PC Gamer, Sawyer said that the two Pillars of Eternity games were the “most compromised” projects that he worked on, and said that happened for a variety of factors, including fan expectations.
During the roundtable, Sawyer said that he’s been playing D&D and other tabletop role-playing games since 1985, which gave him a lot of ideas to contribute to games like Icewind Dale. When he returned to the top-down CRPG mold in 2012 with Pillars of Eternity, he wanted to make changes to the fundamental formula of that sort of game. However, since Pillars was a crowdfunded project that was sold as a return to the Infinity Engine games, Sawyer felt obligated to give fans a “classic D&D” experience in order to appeal to that sense of nostalgia.
You need a javascript enabled browser to watch videos.
Click To Unmute
ShareSize:640 × 360480 × 270
Want us to remember this setting for all your devices?
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00Sorry, but you can’t access this content!
Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900
By clicking ‘enter’, you agree to GameSpot's
Terms of Use and
Privacy Policy
Now Playing: Pentiment Review
“I did feel a sense of obligation,” he said, “but also I felt like I was making bad design decisions ultimately, like I was making a game worse to appeal to the sensibilities of the audience that wanted something ultra nostalgic.”
As a whole, though Sawyer said that he feels that the Pillars of Eternity games were held back by that format, he doesn’t regard them as failures. Making them was a “very weird experience,” but he’s proud of the games overall. Sawyer’s latest game is Pentiment, a medieval murder mystery strongly influenced by Umberto Eco’s seminal novel The Name of the Rose.
The Best RPGs Of 2022 According To MetacriticSee More