Tetris Effect: Connected releases for PS5 and PSVR 2 on February 22, but that date will also mark the launch of an update for other versions of the game that includes free new content.
First up, the Classic Score Attack mode is receiving an update to help you practice by yourself. Classic Score Attack is based on a high scores and has no direct attacks that gunk up the opponent’s screen, unlike many other competitive Tetris modes. Previously, the only way to practice Classic Score Attack was to start a match against AI or another player in split-screen and focus only on your own game.
However, because both players on the split-screen receive the same tetromino blocks, if you got further ahead, your opponent could know what is coming and plan accordingly. This results in an unfair advantage and prevents anyone from submitting their scores to an official leaderboard. This update adds a single player mode for Class Score Attack, so that you can practice and submit your scores without interference.
The game is adding a variety of new endless modes, including for Master Mode. This mode previously tasked you with clearing 300 lines with insta-drop and a limited amount of time before the current tetromino “locks” into place. For every ten lines cleared, the time you have to place each piece shrinks. Endless mode lets you start on any of Master modes 30 difficulty levels and see how long they can last.
Endless mode is also coming to Purify Mode, where you have to clear “infected” purple blocks from your screen. Previously, the mode tested to see how many blocks you could clear before a set time limit. Endless mode lets you stretch for a high score of a different kind.
The zone mechanic has been expanded to Marathon mode. Previously only featured in Journey Mode and Zone Battle, this mechanic lets you fill a “zone” meter, which you can then deploy to freeze time and attempt to clear as many lines as possible. When the time runs out, all the lines clear at once. Zone Marathon simply adds this idea to the Marathon mode.
You can now also change the aspect ratio to play vertically in Tate mode on Nintendo Switch (the only platform to support the feature, at least for now). The PS5 version is also receiving enhanced haptic feedback for DualSense, PSVR 2 Sense controllers, and the PSVR 2 headset. In PSVR 2, you can even activate eye-tracking, letting you close and then open your eyes to activate the zone mechanic.
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