Acclaimed PlayStation exclusive Horizon Zero Dawn has been out on the PC for a while now. While sources like Digital Foundry initially ruled its PC port “deeply disappointing” due to technical issues like an inconsistent frame rate even with top of the line graphics cards, developer Guerrilla Games has issued multiple patches to help alleviate some of the complaints, and the new Patch 1.10 is no different.
According to the patch notes, this update fixes some known crashes and improves performance. However, Guerilla also says that future patches will be less frequent due to continued development on Horizon Forbidden West. The update also contains a minor but welcome change: the game’s graphics settings are now stored in a text file instead of a binary file, meaning users can mess with them much more easily than before.
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Now Playing: Horizon Zero Dawn PC Port Needs Some Work
There’s still no word on a precise release date for Forbidden West, though it is scheduled to come out sometime this year for the PS4 and PS5.
Full patch notes below:
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Horizon Zero Dawn Patch 1.10 Notes
Crash Fixes
Crash fix for when players continuously pressed the windows keyCrash fix for when you press the LMB on the ESC button in the Benchmark Results
Performance Improvements
Fixed an issue which saves up to 250MB of VRAM on all AMD GPUs
Graphical Improvements
Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out)Fix for the graphics settings preset name not updating when you pressed Auto-DetectFix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless modeFix for the resolution sometimes being too low in windowed modeFix for the errands quest list overlapping with tutorial quest list
Other Changes
Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking