Destiny 2: The Final Shape – Release Date, New Exotics, And Everything We Know

With just a few months left before launch, Bungie has begun to reveal more details on what could be Destiny 2‘s biggest and boldest expansion, The Final Shape. The odds have looked increasingly stacked against Guardians ever since the Witness successfully entered the Traveler last year, but in a recent update, Bungie has shown just how powerful Guardians will become when they take on this entity and its forces. Beyond what is arguably the most important story in Destiny 2, The Final Shape will also see the debut of a new subclass, powerful weapon upgrades, and devastating Supers. Here’s everything that we know about The Final Shape so far.

Keep in mind, a long server downtime will precede its launch beginning on June 3, and you’ll need a lot of storage space available to install the update.

Table of Contents [hide]Destiny 2: The Final Shape release date and platformsJourney into the Pale Heart of the TravelerNew Supers and AspectsSolar Warlocks: Song of FlameVoid Titans: Twilight ArsenalArc Hunters: Storm’s EdgeWield both the Light and the Darkness with the Prismatic subclassHunter: Hailfire SpikeTitan: Electrified SnareWarlock: Freezing SingularityPrismatic BuildsPrismatic HunterPrismatic TitanPrismatic WarlockPrismatic FragmentsDestiny 2: The Final Shape raidDestiny 2: The Final Shape dungeonsThe Dread will make you sweatThe Final Shape Exotics and weaponsExotic class itemsThe Final Shape isn’t the end of Destiny 2Destiny 2 EpisodesThe Final Shape preordersFireteam Power

Destiny 2: The Final Shape release date and platforms

The Final Shape will launch on June 4, 2024. As usual, you can experience this Destiny 2 expansion on PC, PS5, PS4, Xbox Series X|S, and Xbox One. It was previously scheduled to arrive on February 29 before being delayed, extending the current season.

Journey into the Pale Heart of the Traveler

After a decade of gazing at the sky, The Final Shape will take players into the Pale Heart of the Traveler for a final showdown with The Witness. Described by Bungie as a realm of infinite possibilities that is born both from the power of Light and the memories of the Darkness, the Pale Heart has been transformed by The Witness after it spent multiple months working on its grand plan to bring about the titular Final Shape of the universe.

Bungie calls the Pale Heart its first linear destination, a more focused area to explore that will have a clear path for players to follow. Designed to feel both familiar and unsettling, the Pale Heart will become more dangerous the further you venture into it, and once The Final Shape campaign has been completed, new secrets and activities will be available to discover.

Just days before it launches, leaks have been reported for The Final Shape. While the exact extent of these leaks haven’t been revealed, it looks like they’re limited to things like weapons, Exotics, and perks related to the raid, rather than the full story or raid mechanics. This could still interfere with the World’s First race, so you’ll want to be wary when you’re online.

New Supers and Aspects

The last few years of Destiny 2 have seen some big changes to the power wielded by Guardians, as Darkness subclasses of Stasis and Strand have been introduced while the Light-based powers have been revamped. In The Final Shape, those signature Light subclasses will be enhanced with new Supers and Aspects.

Solar Warlocks: Song of Flame

Solar Warlocks will have a fascinating new option that looks to compete with Well of Radiance (which might be getting nerfed) in the support category, as Song of Flame turns the space wizards into the ultimate expression of that subclass. Using that Super, Warlocks can obliterate waves of enemies with overcharged abilities and buff their allies with Scorch for their Solar weapons. The new Warlock Aspect can create a Solar Soul when using a class ability, which can be used to burn enemies from a distance.

Void Titans: Twilight Arsenal

Titans are also leaning into team support with their new Void Super, Twilight Arsenal. The first stage of this Super revolves around Titans summoning three Void axes that are then thrown into the ground, disintegrating enemies when struck. Any survivors or lingering enemies will then be damaged over time as the axes pull them in, but the best part of this Super is that nearby Guardians can pick these axes up and use them in battle. For the Void Aspect, Titans can consume their grenade to create a moving shield that absorbs enemy attacks and then releases that stored energy in a massive area-of-effect attack.

Arc Hunters: Storm’s Edge

Hunters are going to be more agile and lethal than ever before. Storm’s Edge is an Arc Super in which a Hunter summons an electrified dagger that can be thrown and then used for an instant teleport on impact. When the Hunter materializes, they’ll perform a powerful whirling strike for massive damage. This attack can be used three times in total, allowing for agile movement on the battlefield. For their Arc Aspect, Hunters can consume their class ability while airborne, which propels them further into the air. From this position, Hunters can hit enemies with a damaging Jolt debuff, enter an Amplified state, and apply that boost to nearby allies.

Wield both the Light and the Darkness with the Prismatic subclass

The next subclass in Destiny 2, Prismatic, is a fusion of both Light and Darkness powers. Once equipped, players will gain a new meter under their bar that will fill up over time as they deal damage. Once enough Light and Darkness damage has been dealt, players can become Transcendent, unlocking a new grenade ability by fusing their subclasses together.

Hunters get a Solar and Stasis synthesis, Titans can use both Arc and Strand-energy abilities, and Warlocks can combine Stasis and Void-energy when Transcendent. Here’s a closer look at what each Guardian class can unleash with these new powers:

Hunter: Hailfire Spike

Hunters throw a device charged with Stasis matter and Solar energy that attaches to surfaces or targets and then erupts into a slowing storm. After a short duration, the device ignites, creating a deadly cyclone of energy that scorches enemies.

Titan: Electrified Snare

Titans hurl an explosive device energized with Strand matter and Arc energy that detonates in a supercharged burst of suspending energy. Suspended targets take heavy damage over time and chain lightning with a Jolt debuff to nearby targets.

Warlock: Freezing Singularity

Warlocks can toss a mass of Void energy and Stasis matter at enemies, and on impact, it deploys a miniature black hole orbited by a halo of slowing ice. After a short duration, the black hole will implode, dealing heavy damage to all nearby targets and suppressing them.

Bungie views Prismatic as an advanced subclass that combines abilities from all five of the existing disciplines and allows for more advanced buildcrafting as it has more Fragment slots to experiment with. As Bungie demonstrated, a potential Warlock build could see players lock down enemies with a Bleak Watcher turret, send out, Strand Threadlings, and then quickly recharge their ability energy once the subclass abilities kicked in. Or for close-quarters devastation, Titans can Jolt an entire group of enemies, paralyze them, and then finish them off with a flurry of Strand-powered melee blows.

Prismatic Builds

From the very first mission of The Final Shape, players will have access to a complete starting Prismatic build with a set of Light and Darkness abilities, Aspects, and a full set of Fragments. Below, you’ll see tables of the different Light and Darkness abilities players can choose from for each Guardian class.

Bungie says its main goal is to enable new and interesting buildcrafting combinations that lead to new types of gameplay, as part of an effort to keep Destiny 2 feeling fresh. Some abilities the studio considers to be underutilized since their initial release have made the Prismatic cut, while others will make for exciting interactions according to the studio.

Prismatic Hunter

Supers Class Abilities Movement Modes Melee Abilities Grenade Abilities Aspects
Storm’s Edge Marksman’s Dodge(starting) High Jump(starting) Combination Blow Arcbolt Grenade Ascension
Golden Gun(starting) Gambler’s Dodge(starting) Strafe Jump(starting) Knife Trick(starting) Swarm Grenade(starting) Gunpowder Gamble
Silence and Squall(starting) Acrobat’s Dodge(starting) Triple Jump(starting) Withering Blade(starting) Duskfield Grenade(starting) Winter’s Shroud(starting)
Silkstrike Blink(starting) Threaded Spike Grapple Threaded Specter
Shadowshot: Deadfall Snare Bomb Magnetic Grenade

Stylish Executioner

(starting)


Prismatic Titan

Supers Class Abilities Movement Modes Melee Abilities Grenade Abilities Aspects
Twilight Arsenal Towering Barricade(starting) High Lift(starting) Shield Throw Suppressor Grenade Unbreakable
Thundercrash(starting) Rally Barricade(starting) Strafe Lift(starting) Thunderclap(starting) Pulse Grenade(starting) Knockout(starting)
Bladefury(starting) Thruster(starting) Catapult Lift(starting) Frenzied Blade(starting) Shackle Grenade(starting) Drengr’s Lash
Hammer of Sol Hammer Strike Thermite Grenade Consecration
Glacial Quake Shiver Strike Glacier Grenade Diamond Lance(starting)

Prismatic Warlock

Supers Class Abilities Movement Modes Melee Abilities Grenade Abilities Aspects
Song of Flame Healing Rift(starting) Burst Glide(starting) Incinerator Snap Healing Grenade Hellion
Nova Bomb: Cataclysm(starting) Empowering Rift(starting) Strafe Glide(starting) Pocket Singularity(starting) Vortex Grenade(starting) Feed the Void(starting)
Stormtrance Phoenix Dive(starting) Controlled Glide(starting) Chain Lightning Storm Grenade Lightning Surge
Winter’s Wrath(starting) Blink(starting) Penumbral Blast(starting) Coldsnap Grenade(starting) Bleak Watcher(starting)
Needlestorm Arcane Needle Threadling Grenade Weaver’s Call

Prismatic Fragments

These aren’t all of the Fragments players will have access to eventually, but the list below does show just how versatile the new subclass will be. Bungie says you’ll be able to earn a total of 21 Fragments when The Final Shape launches and each one will be unlocked for all of your characters as soon as you unlock them.

Facet of Balance Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
Facet of Bravery Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
Facet of Dawn(starting) Powered melee hits against targets make you Radiant. Powered melee final blows make both you and nearby allies Radiant.
Facet of Defiance Finishers create a detonation that either Jolts, Scorches, Slows, Severs, or makes targets Volatile, based on the damage type of your equipped super.
Facet of Dominance Your Void grenades Weaken, and Arc grenades Jolt targets.
Facet of Generosity Defeating targets while Transcendent creates Orbs of Power for your allies.
Facet of Grace Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
Facet of Hope(starting) While you have an elemental buff, your class ability regenerates more quickly.
Facet of Justice While Transcendent, your ability final blows explode.
Facet of Protection(starting) While surrounded by enemies, you are more resistant to incoming damage.
Facet of Purpose(starting) Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super.
Facet of Ruin(starting) This increases the size and damage of the burst when you shatter a Stasis Crystal or Frozen target and increases the size of Solar Ignitions.

Destiny 2: The Final Shape raid

The Final Shape raid, Salvation’s Edge, will officially launch on June 7, 2024 at 10 AM PT / 1 PM ET. Players will face off against The Witness in the raid, and this event will serve as the grand finale of the Light and Darkness saga.

Destiny 2: The Final Shape dungeons

Bungie has confirmed that two dungeons will be released during the year of The Final Shape.

The Dread will make you sweat

If you thought Tormentors were dangerous in Lightfall, then get ready to sweat when Subjugators enter the scene. Inspired by the first Disciple, Rhulk, Subjugators come in two types, each one wielding a Darkness power. Stasis Subjugators can slow, freeze, and shatter you, while the rare Strand Subjugator uses proximity mines, suspension, and projectile attacks from that Darkness power to sever your connection to life itself.

Subjugators come from a new enemy faction that Bungie calls the Dread. The Grim are agile bat-like creatures armed with guns, and these flying menaces can use their screeching abilities to suppress your powers. The Husk are melee bruisers who’ll pursue you even in death, as once defeated, they’ll let loose a parasitic Geist to chase you down. Finally, the Attendant and Weavers are Stasis and Strand wielders who’ll use their powers to freeze and pull you across the battlefield, becoming increasingly more dangerous when they have a numbers advantage.

The Final Shape Exotics and weapons

It wouldn’t be a Destiny 2 expansion without some new Exotics, and for The Final Shape, Bungie plans to enhance player arsenals with new weapon subfamilies and perks.

You can get one of these Final Shape Exotics right now as part of a preorder bonus, as an early order of the game and its Annual Pass unlocks the fusion rifle Tessellation. The damage output of this weapon is influenced by your equipped subclass element, allowing players to run an all-Strand or all-Stasis build for the first time. It can also consume your grenade to load a single projectile that can create a huge high-damage elemental explosion on impact.

While Bungie is keeping details on other Exotics a close secret, the studio did tease that a few classics will be returning. The Dragon’s Breath Exotic rocket launcher, the customizable Khvostov Exotic auto rifle, and the incredibly deadly Red Death are all returning for The Final Shape.

Beyond those Exotics, Bungie has also teased that it’ll be shaking up its weapons, creating guns that aren’t just focused on inflicting damage. An example of this new direction is a legendary-class auto rifle that’ll debut next year, a support weapon that can fire healing rounds into players. Bungie also teased a sidearm that shoots homing rockets.

Exotic class items

For Guardians looking to push their Prismatic builds to an extreme level, new Exotic class items will debut in The Final Shape. Exotic class items are designed to work specifically with the Prismatic subclass and each one will have two random Exotic perks inspired by a selection of other Exotic armor pieces. Perks from different classes can potentially show up in randomized rolls, allowing for exciting builds like a Warlock bond with the perks of Apotheosis Veil and Star-Eater Scales or a Titan mark equipped with with parts of Ophidian Aspect and Precious Scars.

The Final Shape isn’t the end of Destiny 2

The Final Shape is the final chapter in the Light and Darkness saga, but expect Destiny 2 to live on long after it concludes. Bungie plans to tell more stories in that universe, and new episodic content will flesh out the franchise with more adventures and quests.

Destiny 2 Episodes

For the last couple of years, Destiny 2 has used a seasonal model to tell new stories between expansions. Usually running for three months at a time, this seasonal structure will be retired for an episodic approach after The Final Shape launches. Destiny 2’s first three episodes–Echoes, Revenant, and Heresy–will consist of three acts each, and each act will run for six weeks. Echoes won’t be available right away, as Bungie plans to launch this episode some time after The Final Shape arrives so that players can focus on its campaign.

These Episodes will be focused on the consequences and the aftermath of The Final Shape, and are designed to deliver more frequent story beats while telling standalone stories in the Destiny 2 universe. There’ll also be new quests, new rewards to earn, and more content to consume, giving players more activities to take part in.

Each episode will come with its own Exotic weapon and mission, activities, weapons, artifact mods, pass ranks, and other rewards. Season passes will still be available, with 100 ranks available with the first act of each episode, and 50 more being added for Act 2 and 3. New acts will also introduce an expansion to each Episode’s artifact.

The Final Shape preorders

Bungie announced multiple versions of the expansion, including versions that come bundled with The Final Shape Annual Pass, as well as a collector’s edition of The Final Shape that comes with an adorable model of the Vanguard Tower from Destiny. For more details, you can check out our preorder guide for The Final Shape.

These collector’s editions began shipping out recently, and as we discovered, you really shouldn’t try to pry them open with a screwdriver.

Fireteam Power

One of the new systems that Bungie will be adding to make Destiny 2 more approachable is Fireteam Power. Essentially, this levels the playing field for all players regardless of their Power level. The fireteam member with the highest Power level will boost the rest of the team close to their level for as long as they remain in that activity, giving new and low-powered players a chance to take part in Nightfall strikes, Legend lost sectors, and other high-level matchmade activities.

Every Destiny 2 Lightfall Exotic RevealedSee More

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