Baldur's Gate 3 – Legendary Weapons And Armors Guide

You can acquire many legendary items in Baldur’s Gate 3. However, almost all of these are hard to come by. Either they’re part of elaborate quests, or they’re quite well-hidden in areas that you won’t get to explore normally. Some are also dropped by powerful bosses. Our guide the Baldur’s Gate 3 legendary weapons and armors, and how you can acquire all of them. Likewise, please be aware that this article contains spoilers.

Table of Contents [hide]How to Get All Legendary Weapons and Armors in Baldur’s Gate 3Shapeshifter’s MaskDevotee’s MaceBlood of LathanderShar’s Spear of EveningSelune’s Spear of NightViconia’s Walking FortressNyrulnaMarkoheshkirDuelist’s PrerogativeGontr MaelBalduran’s GiantslayerHelm of BalduranCrimson MischiefBloodthirstOrphic HammerHelldusk ArmorGloves of Soul Catching

How to Get All Legendary Weapons and Armors in Baldur’s Gate 3

As of the time of this writing, we’ve discovered around 15 legendary items in Baldur’s Gate 3. We’ve categorized these based on when you’re likely to obtain them during the campaign. Be forewarned, however, that advancing too far might make certain locations inaccessible, and there are also branching decisions that have their own rewards. Lastly, we’ve included links to separate guides that discuss these Baldur’s Gate 3 legendary weapons and armors in more detail.

Shapeshifter’s Mask

Location: CampType: HelmetEffects: Adds the Shapeshift spell to your action bar when equipped.

You need to purchase the Deluxe Edition if you want to have this helmet. You should then find it in your stash when you go to your camp. The Shapeshift spell mostly changes your character’s race appearance. This lasts until your next long rest, or when you click on the Dispel Disguise button at the right-hand side of your action bar.

Devotee’s Mace

Location: N/A (Cleric-only spell)Type: MaceEffects: Damage – 1d6+2 bludgeoning; +1d8 radiant +3 weapon enchantmentHealing Increase Aura – Regenerate 1-4 HP at the start of your turn; lasts 10 turns; requires a long rest to be recast.

This requires a level 10 Cleric to cast Divine Intervention – Arm Thy Faithful, which causes the mace to appear as an item. However, be forewarned that Divine Intervention is a one-time-use spell, which means you can only cast it once throughout the entire campaign. We normally don’t advise using Divine Intervention in this manner since Sunder the Heretical and Opulent Revival are more viable when you’re in the middle of tough fights.

Still, if you really want one, we suggest getting a Cleric hireling to cast the spell, as opposed to having Shadowheart do that (as she’ll likely be a mainstay in your party). You can then move the Devotee’s Mace to someone else’s inventory. So far, we’ve tried dismissing the hireling and doing a couple of long rests, and the item can still be equipped by other party members.

Blood of Lathander

Location: Act 1 – Rosymorn MonasteryType: MaceEffects: Damage – 1d6 +3 bludgeoningLathander’s Blessing – One per long rest, if your HP reaches zero, you restore 2-12 HP; nearby allies also regain 1-6 HP.Lathander’s Light – Creates a holy light in a six-meter radius; fiends and undead within the radius are blinded unless they succeed in a Constitution saving throw.+3 weapon enchantmentSpell: SunbeamRelated guide: How to Get the Blood of Lathander

To get this Baldur’s Gate 3 legendary weapon, you must reach the Rosymorn Monastery, part of the overland route that leads to Moonrise Towers. This is also the Githyanki Creche main quest that Lae’zel keeps telling you about. As such, it’s imperative to complete this before you advance too far into Act 2.

In any case, you must solve a puzzle in a secret room, then place the Dawnmaster’s Crest inside the device. This lets you get the mace safely. Otherwise, you have an important decision to make as it relates to Creche Y’llek.

Shar’s Spear of Evening

Location: Act 2 – Nightsong’s PrisonType: SpearEffects: Damage – 1d8 + 4 piercing + 1d6 piercingShar’s Blessing – Gain advantage on saving throws while lightly or heavily obscured. Deal additional 1d6 damage to creatures that are lightly or heavily obscured.Blind Immunity – The wielder cannot be blinded.+3 weapon enchantmentSpell: Shar’s DarknessRelated guides: Gauntlet of Shar, Silent Library, and Should You Spare or Kill Nightsong

Make sure that Shadowheart is with you when you enter the Nightsong’s Prison in the depths of the Gauntlet of Shar. Then, defeat Balthazar in battle and talk to Nightsong. Encourage Shadowheart to kill her to immediately receive this weapon.

Selune’s Spear of Night

Location: Act 3 – CampType: SpearEffects: Damage – 1d8 (1d6) + 5 piercingSelune’s Blessing – Gain advantage on Wisdom saving throws and Perception checks.Darkvision – Can see in the dark up to 12 meters.+3 weapon enchantmentSpells: Moonbeam and MoonmoteRelated guides: Gauntlet of Shar, Silent Library, Should You Spare or Kill Nightsong, and Ketheric Thorm boss fight

Instead of telling Shadowheart to kill Nightsong, you must pass a dialogue check to make her spare the imprisoned woman. Shadowheart will throw away the Spear of Night, and Nightsong will transform into her winged aasimar self.

Here’s the kicker: you won’t receive this legendary weapon immediately. Instead, you need to rescue Nightsong (again) from the clutches of Ketheric Thorm. Then, at the start of Act 3, Nightsong will tell you more about Shadowheart’s past. She also says that she was able to retrieve the old spear, which has now been blessed by Selune.

Viconia’s Walking Fortress

Location: Act 3 – House of GriefType: ShieldEffects: Armor Class – +3Rebuke of the Mighty – When hit with a melee attack, use a reaction to deal 2-8 force damage to your foe, knocking them prone unless they succeed in a Dexterity saving throw.Spellguard – Gain advantage on saving throws against spells; spell attack rolls against you have disadvantage.Spells: Reflective Shell and Warding Bond.Related guide: Sharran Lookout and House of Grief

Continue onward with Shadowheart’s companion story. Eventually, you’ll learn of the House of Grief, the enclave of Sharran disciples in the Lower City. Once there, defeat Viconia DeVir in battle, and choose to kill her. You can then pick up this Baldur’s Gate 3 legendary item from her corpse. If you choose to let Viconia leave, you won’t see her, or the shield, ever again.

Note that we did this with Shadowheart having converted to the Selunite faith (i.e. sparing Nightsong and nudging her more to walk the Selunite path). We can’t confirm if the shield can still be obtained with a Shadowheart that has fully embraced her Sharran destinty (i.e. kill Nightsong and nudge her to devote herself to Shar).

Nyrulna

Location: Act 3 – Circus of the Last DaysType: TridentEffects: Damage – 1d8 (1d6) +3 piercingZephyr Connection – The weapon returns to your hand when thrown; cannot be forced to drop this via disarming; when thrown, create an explosive blast that deals 3-12 thunder damage.Veil of the Wind – Gain a three-meter bonus to movement range and jump distance; makes you immune to fall damage.Nyrulna Glowing – Shines with a glowing light in a six-meter radius.+3 weapon enchantmentRelated guide: How to Win Akabi’s Jackpot

In the Circus of the Last Days, you must pickpocket Akabi successfully so you can win the prize. He knows that you just stole from him, and he’ll teleport you to a small area filled with dinosaurs. At the end of the path, you’ll find a chest that contains the legendary. Do note, however, that this segment is bugged, and there’s a possibility that Akabi won’t teleport you at all.

Markoheshkir

Location: Act 3 – Sorcerous Sundries/Ramazith’s TowerType: QuarterstaffEffects: Damage – 1d8 (1d6) + 1 bludgeoningArcane Enchantment – +1 bonus to spell save DC and spell attack rolls.Arcane Battery – The next spell you cast doesn’t cost a spell slot.+2 weapon enchantmentSpells: Kereska’s FavorRelated guide: Should You Side with Nightsong or Lorroakan

This is the continuation of Nightsong’s arc. In the Sorcerous Sundries building, make your way to Ramazith’s Tower, the abode of Lorroakan. You can either hand over Nightsong to this corrupt Wizard, or help him attain his prize. Either way, you’ll want to check the balcony so you can jump/fly down the lower section. One there, deactivate the arcane barrier to obtain this legendary quarterstaff, as well as a very rare robe.

Duelist’s Prerogative

Location: Act 3 – The Blushing MermaidType: RapierEffects: Damage – 1d8+8 piercing, +2 piercing.Elegant Duelist – If you don’t have an off-hand item equipped, you score critical hits whenever you roll a 19; gain an additional reaction per turn.Withering Cut – On a hit with a melee weapon, use a reaction to deal additional necrotic damage.+3 weapon enchantmentSpells: Challenge to DuelWeapon Action: Dueler’s EnthusiasmRelated guide: Save Vanra

This continues the Mayrina and Auntie Ethel arc from Act 1. When you’re looking for a kid named Vanra in Act 3, you’ll realize that she’s been taken by Auntie Ethel. You have to locate Mayrina so she can help you brew a potion that will cause the hag to release the child. Once done, return to Vanra’s mom to receive this rapier.

Gontr Mael

Location: Act 3 – Steel Watch FoundryType: BowEffects: Damage – 1d8+8 piercingPromised Victory – Chance to inflict Guiding Bolt on your target.Gontr Mael Glowing – Has a glowing light with a radius of six meters.+3 weapon enchantmentSpell: Celestial HasteRelated guide: Rescue Duke Ravengard and the Gondians and Defeat Lord Gortash

Before you decide to take on Lord Gortash in his chambers, you should definitely disable the Steel Watch automatons. You’ll have to enter the Steel Watch Foundry in the southwestern portion of the Lower City. A Gondian NPC will help you along the way. In the inner recesses, take out the Steel Watcher Titan and loot it. Make sure you pick up the weapon before you tell the NPC to blow up the facility, or it will be inaccessible.

Balduran’s Giantslayer

Location: Act 3 – WyrmwayType: GreatswordEffects: Damage – 2d6+3 slashingGiantslayer – On hit, double the damage from your Strength modifier; gain advantage on attack rolls against large, huge, or gargantuan creatures.+3 weapon enchantmentClass Action: Giant FormRelated guide: Rescue Duke Ravengard and the Gondians and Wyrmway Puzzles and Legend of Ansur

After saving Duke Ravengard and escaping the underwater prison, you’ll learn of a hidden lair deep below the city. Once you complete all the trials therein, you’ll battle the enraged dragon, Ansur. Beat him and loot the weapon.

Helm of Balduran

Location: Act 3 – WyrmwayType: Helmet (medium armor)Effects:Balduran’s Vitality – Heals you for +2 HP at the beginning of your turn.Balduran’s Favor – +1 bonus to AC and saving throws.Stun Immunity – The wearer cannot be stunned.Attackers cannot land critical hits on the wearer.Related guide: Rescue Duke Ravengard and the Gondians and Wyrmway Puzzles and Legend of Ansur

Similar to the above, you need to defeat Ansur. Once you’re done, check the altar at the back to pick up this Baldur’s Gate 3 legendary item. It also reveals a hidden passageway back to the prison area.

Crimson Mischief

Location: Act 3 – Temple of BhaalType: ShortswordEffects: Damage – 1d8+7 piercing, +1d4 necrotic, +1d4 piercing Prey Upon the Weak – Deals +1-4 piercing damage against targets with less than 50% HP.Redvein Savagery – As a main hand weapon, make an attack with advantage to inflict an additional 7 piercing damage against your target.Crimson Weapon – As an off-hand weapon, make an attack to add your ability modifier to the damage roll.+2 weapon enchantmentRelated guide: Murder Tribunal and Defeat Orin the Red

Head to the Lower City Sewers andgo through the Undercity Ruins. Eventually, you’ll encounter Orin the Red in the Temple of Bhaal. Defeat her and loot her corpse for this gear piece.

Bloodthirst

Location: Act 3 – Temple of BhaalType: DaggerEffects: Damage – 1d8+2 piercingImproved Critical – The number you need to roll to do a critical is reduced by 1; can stack with other similar effects.Exploit Weakness – As a main hand weapon, enemies hit with this receive vulnerability to piercing damage.True Strike Riposte – As an off-hand weapon, enemies that miss you with a melee strike allow you to counter to gain True Strike; gain +1 AC.+2 weapon enchantmentCantrip: True StrikeFeature: Bound WeaponRelated guide: Murder Tribunal and Defeat Orin the Red

This Baldur’s Gate 3 legendary weapon is also dropped by Orin the Red. It was previously known as the Netherstone-Pommeled Bloodthirst before the name was shortened.

Orphic Hammer

Location: Act 3 – Sharess Caress or House of HopeType: WarhammerEffects: Damage – 1d10 (1d8) + 3 bludgeoningSpell Resistance – Advantage of saving throws against spells.+3 weapon enchantmentClass Action: Unshackling StrikeRelated guide: Deal with the Devil, House of Hope, and Free Orpheus

This isn’t so much a legendary that’s often used in combat, as it is an integral item due to several related quest. You can obtain this either by agreeing to Raphael’s proposal, or by stealing it in the House of Hope. It’s also the only item that can destroy the crystals that shackle Hope and Orpheus.

Helldusk Armor

Location: Act 3 – House of HopeType: Chestpiece (heavy armor)Effects: +21 armor classHelldusk Armor – The wearer is automatically proficient with this armor.Infernal Retribution – When you succeed in a saving throw, the caster is afflicted with burning for three turns.Prime Aegis of Fire – Resistance to fire damage; cannot be burned; take 3 less damage from all sources.Spell: FlyRelated guide: House of Hope

This might just be the best Baldur’s Gate 3 legendary armor due to its inherent effects. Any character can wear it, which means there are no class restrictions (i.e. Gale can wear this and still cast spells). The only challenge is that you have to enter the House of Hope and defeat Raphael. He’s got 666 HP, as is befitting of a devil, so be ready for a tough battle.

Gloves of Soul Catching

Location: Act 3 – House of HopeType: GlovesEffects:Soul Fist – Unarmed melee attacks deal +1-10 force damage.Soul Catching – Once per turn on an unarmed hit, restore 10 HP; you may also forego the healing to gain advantage on attack rolls and saving throws until the end of your turn.+2 Constitution (up to 20 cap).Related guide: House of Hope

This is yet another awesome legendary gear piece from the House of Hope. The key factor here is that you should also use the Orphic Hammer to free Hope from her prison, which you can reach via the hatch. From there, attempt to make your escape, and defeat Raphael once he spawns.

In any case, these are the legendary items in Baldur’s Gate 3 that we’ve discovered so far. There might be a few others, so we’ll update our guide if need be.

Baldur’s Gate 3 is filled to the brim with activities and secrets. You’ll no doubt be part of an adventure that can take countless hours to complete. For other tips, you can visit our BG3 guides hub.

About Jason Rodriguez

Check Also

A New Rayman Is In Development, With Creator Michel Ancel Consulting

Ubisoft has started development on a new Rayman game, and series creator Michel Ancel is …

Leave a Reply

Your email address will not be published. Required fields are marked *