Battlefield 2042 4.1 Update Patch Notes: Breakthrough 128 Is Being Removed

Battlefield 2042‘s next big update, version 4.1, launches May 19, developer DICE has announced. The focus of this new patch is to deliver even more fixes and more quality-of-life improvements. It also removes 128-player Breakthrough because it wasn’t working as intended. The patch also includes some balance changes for weapons and specialists–the full patch notes can be seen below.

The update arrives May 19 at 1 AM PT / 4 AM ET, and it requires no downtime at all. Following the 4.1 update will be another one in June that ushers in the start of the long-awaited Season 1.

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Some of the “key changes” in the 4.1 update include a nerf for Boris’ SG-36 sentry gun and another nerf of sorts for Angel, who can no longer give armor plates to teammates via his supply bag. Additionally, all stock weapons should now have better handling by way of improved base recoil.

The All-Out Warfare playlists are updated to remove Breakthrough 128 on current-generation consoles and PC. DICE said it believes 128-player modes are better suited for the Conquest mode due to the relatively larger maps.

“In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat,” DICE said.

The 64-player version of Breakthrough is staying in place because DICE believes it delivers a “more tactical experience.”

“Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively,” DICE said. “Players will also find more space to work together and fulfill their individual roles.”

“We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1,” DICE added.

You can see the full patch notes for Battlefield 2042’s 4.1 update below, as shared by DICE.

Battlefield 2042 Update 0.4.1

Fixes, Changes, and Improvements

General

Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effectsAim Assist has been improved while aiming at moving targetsAim Assist should no longer incorrectly acquire targets through thin obstaclesWhen not ranking up, you should no longer see the “You have been promoted screen” during End of RoundDelivered improvements that help to reduce input lagAdjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs

Audio

The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects

Battlefield Portal

Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modesMade the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings. Enabled HUD in Hardcore TemplatesDisabled Mini-map and Compass in Hardcore Templates

Gadgets

Hitting enemies with EMP effects now correctly triggers Player Disrupted XPRemoved placement delay for deployable gadgets so they now appear instantlyDeployable gadgets are now easier to deploy

Insertion Beacon

The size of the Insertion Beacon has been increased so it’s easier to seeThe Insertion Beacon is now visible from further away

Modes

In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay.

In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.

When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles

As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point – one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.

Further changes

Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps: Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player versionHourglass, Breakaway, Renewal will play the 64 player version

Soldier

The Compass now expands while in ADS to improve its readability

Specialists

Angel

Angel will no longer be able to grant Armor Plates via his Supply Bag

Boris

Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendliesThe SG-36 Sentry Gun will no longer track players behind wallsOverall damage and health for the SG-36 Sentry Gun has been lowered RPM reduced from 450 -> 250Start Damage 16 -> 10End Damage 10 -> 7Fall Off Damage Range 50 -> 40Projectile Speed 960 m/s -> 500 m/sHealth 200 -> 150Lock-on time increased by 0.3 secondsTarget Forget Time 2 -> 1.5 secondsTarget lock-on range 65 -> 50mReload Speed 5.2 -> 4.2 seconds

Dozer

Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage

Irish

Fortification System recharge rate reduced from 25 -> 20 seconds

Weapons

Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performanceThe impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle betterBolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirelyUnderbarrel Attachments no longer affect weapon deploy speedOverall horizontal recoil for DMR’s has been reducedSidearms are now faster to deploy

AC42

Increased the AC42 distance damage dropoff at higher ranges

AK24

Removed the AK24 Semi Auto fire modeIncreased AK-24 Burst Mode rate of fire to 900RPM

NTW-50

Improved the NTW-50 effectiveness against vehiclesAdded an additional damage multiple versus tank tracks

PKP-BP

Increased PKP-BP vertical recoil, and added a new horizontal recoil profile

SFAR-M GL

Improved the SFAR-M GL damage at short to medium range Taking down an enemy now requires 5, instead of 4 bullets while at 20mDecreased the SFAR-GL distance damage dropoff

SVK

Reduced SVK’s Horizontal recoil to make it easier to land follow-up shotsIncreased the SVK distance damage dropoff past 40mSVK’s High-Power Rounds damage lowered past 150m Taking down an enemy now requires 3, instead of 2 bullets

Vehicles

Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu

Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.

Conquest 128:

Kaleidoscope – Reduced each teams light ground vehicle allocation by 1Manifest – Reduced each teams light ground vehicle allocation by 1

Breakthrough 64:

Breakaway Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1Manifest Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1Hourglass Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air VehiclesRenewal: Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1Orbital Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1

MAV

The MAV is now part of the Transport vehicle category

M5C Bolte

The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehiclesThe M5C Bolte is now part of the Armored vehicle category

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