CoD: Warzone Season 4 Reloaded Patch Notes: Terminator Skin, Titanium Trials, Weapon Balance Changes

The Call of Duty: Warzone Season 4 mid-season Reloaded update is out now, and the patch notes include a whole bunch of new content like Terminator operators, new modes, weapon-balance changes, and even a feature to find the perfect weapon for your class. At only 6 GB, you should be able to download it pretty quickly, as well.

In terms of new content, players can pick up the new Terminator T-800 Mastercraft Ultra operator bundle that lets you become Arnold Schwarzenegger’s iconic killing machine on the Call of Duty battlefield. There are 10 items in the bundle, including special weapon blueprints and an “I’ll Be Back” animated emblem.

The Terminator T-1000 Ultra operator bundle is also being added to Warzone, and like its name suggests, this is the T-1000 version of Terminator from Terminator 2. It also comes with 10 items in all, including the Liquid Metal SMG and Persistent Mission assault rifle.

Other new content being added to Warzone is a new weapon, the Vargo-S assault rifle from Call of Duty: Vanguard. What’s more, all base weapons from Vanguard Season 1-3 are now available for everyone.

Additionally, Warzone is rolling out a new feature that will flag some weapons as “recommended” to help players find weapons that are determined to be among the best in their specific class. Activision is adding this new feature as Warzone closes in on having more than 200 weapons.

There are new quality-of-life changes, too. The gas circle on Fortune’s Keep has seen its radius and timing rebalanced to make matches move faster, while Radar Jammer drop rates have been reduced. The Armored SUV, meanwhile, now has a “nitrous boost” ability, while Legendary supply box drop rates have been increased across the Caldera map.

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Warzone is adding new events as well, including “Cursed Ground” on Fortune’s Keep. Players will find “Cursed” chests on the map containing power-ups and high-quality items, but players need to fight off zombies to get them. Another mode called Rebirth of the Dead launches today on Rebirth Island. Players become zombies when they die and can collect antiviral medicine to become human again.

On August 11, a new mode called Titanium Trials: Endurance will be added to Warzone. This is an update over the previous Iron Trials mode that increases maximum base armor to 300 for a total of 400 when fully equipped with plates. Players are given a self-revive kit and and health regeneration takes “significantly” longer to replenish. This mode also adds a new intro cinematic themed around Terminator.

This is just a small sampling of what’s new in Warzone with Season 4 Reloaded. Some kind of dog/wolf skin is also apparently coming to the game at some point, so keep checking back with GameSpot for more. You can see the patch notes below or read them on developer Raven’s website.

Call of Duty: Warzone Season 4 Reloaded Patch Notes

EVENTS

Titanium Trials: Endurance New Event | August 11th through 24th

This new Limited-Time Event features eight Challenges for playing Titanium Trials: Endurance. Earn rewards like new Weapon Camos, XP Tokens, a Battle Pass Tier Skip and progression-based Calling Cards earned for multiple victories.

Complete all eight Challenges below to earn the animated and highly desirable “Liquid Metal” Vanguard Weapon Camo!

“Terminated” Challenge Complete 1 execution in Titanium Trials.Reward Battle Pass 2XP Token“They’ll Live” Challenge Revive 10 Players in Titanium Trials: EnduranceReward Weapon 2XP Token“Hasta La Vista, Baby” Challenge Win a Gulag 5 times in Titanium Trials: EnduranceReward Epic “Titanium Chrome” Vanguard Weapon Camo Note: When unlocked, this Camo will appear in the “Event” Camo category“I’ll Be Back” Challenge Achieve a Top 10 finish in Titanium Trials.Reward Uncommon “I’ll Be Back” Progression Calling Card #1“I Know Why You Cry” Challenge Win 1 time in Titanium Trials.Reward Rare “I Know Why You Cry” Progression Calling Card #2“I Sense Injuries” Challenge Win 2 times in Titanium Trials.Reward Epic “I Sense Injuries” Progression Calling Card #3“No Problemo” Challenge Win 3 times in Titanium Trials.Reward Legendary “No Problemo” Progression Calling Card #4“I Need a Vacation” Challenge Win 4 times in Titanium Trials.Reward Battle Pass Tier SkipEvent Completionist Reward Ultra “Liquid Metal” Vanguard Weapon Camo (Animated) Note: When unlocked, this Camo will appear in the “Event” Camo category.

And we didn’t stop there with the rewards…

As part of the Titanium Trials Event, there are 4 additional Titanium Trials victory Challenges, and a further 3 Operator Challenges for playing the Titanium Trials as the T-800 and T-1000.

Read on if you’d like to see how to unlock these rewards…

“Thumbs Up” Challenge Win a Titanium Trials victory while dressed as the T-800 Operator.Reward Legendary “Thumbs Up” Animated Calling Card.“Cyberdyne Systems” Challenge Win a Titanium Trials victory while dressed as the T-1000 Operator.Reward Legendary “Cyberdyne Systems” Calling Card.“Terminated” Challenge Killing a Terminator Operator, while dressed as a Terminator Operator.Reward Legendary “Terminated” Calling Card.“I’ll Be Back” Challenge Win 5 times in Titanium Trials.Reward Legendary “I’ll Be Back” Player Title.“Hasta La Vista, Baby” Challenge Win 10 times in Titanium Trials.Reward Legendary “Hasta La Vista, Baby” Player Title.“The Terminator” Challenge Win 15 times in Titanium Trials.Reward Legendary “The Terminator” Player Title.“The Terminator” Challenge Win 20 times in Titanium Trials.Reward Ultra “The Terminator” Progression Calling Card #5 (Animated)“Skynet” Challenge Win 20 times in Titanium Trials.Reward Ultra “Skynet” Vanguard Weapon Camo Note: When unlocked, this Camo will appear in the “Event” Camo category

MODES

Rebirth of the Dead New Mode | July 27th through August 11th

For a limited time, the classic Zombie Royale experience is coming back – this time to Rebirth Island but with a twist.

For those who haven’t played before, here are the core rules:

Players become zombies when they die.Zombies can collect antivirals from crates or dead Players to redeploy as a human.Last team with a human wins.Player Count: 10 squads of four.

But that’s not all. The following additions have been made to the mode:

As Zombies are Eliminated, the Infestation Meter fills. When it’s full, all spectators are returned to play as Zombies.Then it all starts again.During the match, Medical Supplies will be parachuted in to help humans and zombies alike.Zombies that perform a Finishing Move on a human will redeploy.Play to get one of two exclusive event Calling Cards; Head Scratcher: Perform your Finishing Move as a Zombie.Last Alive: Win a match of Rebirth of the Dead as a Human.

With the above also comes an ominous fog to Rebirth Island. For a limited time, experience this new mood and atmosphere during Rebirth of the Dead.

One final note: It seems the Golden Vaults have been opened. Who knows what awaits you inside?

Titanium Trials: Endurance New Mode | August 11th through 24th

First there were the Iron Trials – now, inspired by the rise of machines in the near future, it’s time for all Operators to gear up for the Titanium Trials in Caldera.

152 Players on Caldera in a game mode variant of Battle RoyaleMaximum base armor threshold increased to 300 hit points, for a total of 400 effective health when fully platedCore health is 100HP and regeneration takes significantly longer to heal to full. Armor is everything, afterall.The Tempered Perk appears more frequently as ground loot for more efficient armor repairs.Each Player begins the game, and returns from the gulag, with a Self-Revive KitFeatures a custom-built, thematic loot table to support the higher TTK gameplay, including exceedingly rare Redacted Weapons that are a step more powerful than Loadout Weapons.The cost of Loadouts in Buy Stations begins at a higher price point and decreases over the duration of the match. Be sure to grab your discounted Loadouts as the circle collapses!Updated infiltration cinematic for T-800 and T-1000 Terminator Operators

BUG FIXES

Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.Fixed an issue causing Helicopter damage from rotor blades to not be displayed in damage dealt.Fixed an issue causing Players to lose their riot shields when downed in a vehicle.Fixed an issue on Fortune’s Keep where Players were unable to climb/mantle boxes in Sea Caves.Fixed an issue causing the Sten (VG) “Marauder Flash Hider” to have an incorrect name.Fixed an issue causing some MW Weapon Attachments to have incorrect names.Fixed an issue where the Scaled Snipe would cause some Weapons to be unusable when swapping Optic Attachments.Fixed an issue causing the Gravity Inversion Execution to throw downed enemies an incorrect distance.Fixed an issue causing the squad Placement indicator to disappear after pausing and unpausing in Golden Plunder.Fixed an issue preventing the False Prospector Camo from being applied to Weapons.

KNOWN ISSUES

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

GENERAL

Private Match Support Fortune’s Keep | In-SeasonWith the success of our newest map, Fortune’s Keep, the team is working hard to bring the experience to Private Matches.

GAMEPLAY

“Cursed Ground” New Special Event | Fortunes KeepFortune’s Keep is now considered Cursed Ground – and now has a special event to match. There are several “Cursed Chests” hidden around the newly discovered island. These chests contain power-ups and high-quality items which can only be unlocked by brave souls who survive a hungry horde. Once the event begins, Zombies will continuously spawn in the vicinity of the cursed chest. Eliminate them near the chest to harvest Wisps. As your collection grows, more difficult waves of zombies will rise to protect their Cursed Ground. Harvest enough Wisps within the time limit to secure victory and access the rewards within, including Cash, Killstreaks, Equipment, and possibly Perk Tokens.Portable Redeploy Balloon New Deployable | All Modes It’s in the name… a portable version of the popular Redeploy Balloons. Can be placed on the ground and used until it expires or is destroyed.The Portable Redeploy Balloon functions as follows; Has half the health of a normal Redeploy BalloonHas a shorter launch distance of a normal Redeploy Balloon.Will despawn automatically after a short time.Comes with a unique icon identifier on the Tac Map.Can be found in ground loot or as the reward for completing a Supply Drop Contract, as a guaranteed drop from the crate.Bomber Planes (are back!) Returning Feature| Caldera Battle RoyaleWe have enjoyed watching the new Player stories that the Fighter Planes added to Season Four, so we have also re-enabled the Bombers for Battle Royale and will continue to monitor their sentiment and engagement over the season.

QUALITY OF LIFE

Adjustments

Teammate Buy Back All Maps & ModesPreviously, if a Player had enough money and a redeploy token, the redeploy token would be used before the money. Now, money will be used first.If a Player has a redeploy token and no money, the redeploy token will be spent.Gas Circle Fortune’s KeepThe Gas Circle radii size and timings have been rebalanced for faster match pacing. We are going to continue to review data and sentiment as we finetune the Fortune’s Keep experience.Radar Jammer Drop Rates Fortune’s KeepReduced Radar Jammer drop rates on Fortune’s Keep to align with the current drop rates on Rebirth Island.Respawn Loadouts Resurgence ModesUpdated most Weapons & added new ones into the Resurgence respawn/spawn Loadouts.Armored SUV Nitrous BoostThe Armored SUV, first introduced at the beginning of Season Four, now has Nitrous Boost capabilities.Trophy SystemsTrophy systems have previously been able to destroy certain Field Upgrades. Moving forward, the Trophy System will only affect Lethals and Tacticals.Legendary Supply Boxes CalderaLegendary (Orange) Supply Box spawn rates have been increased on Caldera.

Previous Adjustments

This work was completed during Season Four but is listed here for comprehensiveness.

Weapon Trade Stations CalderaWeapon Trade Stations have been added to various locations across Caldera that allow Players to trade in their Weapons for high value loot.Radar Jammer Radii Rebirth Island & Fortune’s KeepReduced the radius of the Radar Jammer on Rebirth Island and Fortune’s Keep.Buy Stations Fortune’s KeepIncreased the number of Buy Stations available on Fortune’s Keep from 10 to 13.Public Events Fortune’s KeepThe Firesale Public Event will now happen in Circle 3.Cash Extraction Chopper can now appear in Circles 2 and 4.Lootable Perks Fortune’s KeepLootable Perks have been enabled on Fortune’s Keep.

PERKS

Serptentine

An important update to this Perk will drop shortly after the mid-season launch.

TACTICAL EQUIPMENT

Thermite

Stick Damage increased to 40, up from 30 This change results in reliable down when sticking a target that does not have EOD equipped.

WEAPONS

General

Base Weapons from Vanguard Season One through Season Three have been unlocked for all Players.

New Weapons

Vargo-S: Assault Rifle (VG)Trading firepower for improved accuracy and fire rate, this rifle excels in medium and long-range engagements.

New Camos

Zombie Camos from Vanguard are now available and equippable in Warzone.

Redacted Weapons

Vanguard Redacted Weapons made their debut at the launch of Fortune’s Keep. These Weapons not only include a 10-attachment setup but also contain an exclusive Redacted gun perk!

This Weapon perk is a combination of some of the more desirable gun perks: Fleet, Steady, Perfectionist, Vital, Hardscope, Brace, Spotter, Awareness, Wreck, Mechanic, Fast Melee and Onhand.

Needless to say, a redacted Weapon is an extremely dangerous and highly sought after piece of loot. What’s more, you’ll be able to find additional rare Redacted Weapons in Titanium Trials: Endurance!

Recommended Weapons

We are closing in on 200 Weapons in Warzone, and with so many to choose from it can be difficult to know what the right choice is when returning to the game for a new season. Starting in Season Four Reloaded, we will be rolling out a new feature with some Players where select Weapons of each category will be flagged as “Recommended” to help guide toward a Weapon that is currently performing well within its class.

Weapon Adjustments

» Assault Rifles «

The current health of the Long-Range Assault Rifle category is not where we’d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil. It’s high time we take a pass at some of the major outliers so that Vanguard Assault Rifles are less likely to devolve into pin-point accurate lasers. While some Weapons are intentionally made to be easier to control, those should receive penalties to their damage profile which we will roll-out over time.

Assault Rifle Charlie (VG)

CGC 30″ XLVertical Recoil control decreased to 20%, down from 28%Horizontal Recoil control decreased to 20%, down from 28%CGC 27″ 2BHorizontal Recoil control decreased to 25%, down from 35%8mm Klauser 40 Round MagsVertical Recoil control decreased to 11%, down from 16%Horizontal Recoil control decreased to 11%, down from 16%Chariot WRRecoil Control decreased to 12%, down from 14%Hardscope The recoil control that Hardscape provides the BAR has been decreased.

Assault Rifle Alpha (VG)

VDD 760MM 05BHorizontal Recoil control decreased to 30%, from 40%Krausnick 620mm Precision Horizontal Recoil control decreased to 30%, from 40%

Cooper Carbine (VG)

9mm 60 Round DrumsHorizontal Recoil control decreased to 11%, down from 29.5%

Assault Rifle Bravo (VG)

.303 British 36 Round MagsMuzzle Velocity increased to -10%, up from -20%

NZ-41 (VG)

Sustained Recoil Control decreasedMax Damage range decreased to 33.5 meters, down from 35.6 meters.Min Damage decreased to 30, down from 34Neck Damage Multiplier decreased to 1.27, down from 1.3

Nikita AVT (VG)

Movement Speed Scale increased to 0.87, up from 0.86ADS Movement Speed Scale increased to 1.22, up from 1.2Empress 613mm FA Movement Speed increased to -2.5%, up from -3%ADS Time Penalty decreased to -6%, down from -8%Recoil Control increased to 11%, up from 10%Sprint to Fire Penalty decreased to -4.5%, down from -5%6.5 Sakura 60 Round DrumsDamage Range decreased to -6%, down from -4%Muzzle Velocity decreased to -10%, down from -6%Recoil Control increased to 2.5%, up from 2%Hipfire accuracy increased to 4.5%, up from 4%

KG M40 (VG)

Max Damage Range decreased to 30.5 meters, down from 33 metersMin Damage decreased to 25, down from 26Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5Reisdorf 720mm ShroudedHorizontal Recoil control decreased to 20%, down from 35%.30-06 60 Round DrumsRecoil Control Penalty decreased to -35%, down from -40%

CR-56 AMAX (MW)

Headshot Locational Damage Multiplier increased to 1.6, up from 1.56Min Damage increased to 28, up from 24

Kilo 141 (MW)

Mid Damage step removed.Min Damage increased to 23, up from 18

FARA 83 (BOCW)

Max Damage Range increased to 28 meters, up from 25.4 meters

Krig 6 (BOCW)

Mid Damage increased to 26, up from 25Headshot Locational Damage Multiplier increased to 1.55, up from 1.5

M13 (MW)

Neck Locational Damage Multiplier increased to 1.3, up from 1.01

Volkssturmgewehr (VG)

Headshot Locational Damage Multiplier increased to 1.61, up from 1.557.62 Gorenko 40 Round MagsCapacity increased to 45, up from 40Damage Penalty RemovedDamage Range now decreased by 15%Rate of Fire increased to 7.5%, up from 6.7%Recoil Control decreased to 20%, down from 40%7.62 Gorenko 30 Round Mags Damage Penalty RemovedDamage Range now decreased by 15%Rate of Fire increased to 7.5%, up from 6.7%Recoil control decreased to 20%, down from 40%.30 Russian Short 45 Round DrumsMuzzle velocity increased to 25%, up from 10%Damage Bonus increased to 11%, up from 10%Vertical Recoil Penalty decreased to -26%, down from -30%

» Submachine Guns «

Armaguerra 43 (VG)

Botti 570mm Precisione Headshot Locational Damage Scalar decreased to 1.14, down from 1.2

H4 Blixen (VG)

Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5Min Damage decreased to 27, down from 28Movement Speed scale decreased to 0.9, down from 0.91Jonsson 9” RMKMin Damage decreased to 28, down from 307.62 Gorenko 54 Round MagsHeadshot Locational Damage Scalar decreased to 1.1, down from 1.18

Marco 5 (VG)

Max Damage decreased to 34, down from 36Mid Damage decreased to 30, down from 32Neck Locational Damage Multiplier decreased to 1.25, down from 1.5Perfetto Lesto 355mmLocational Damage Multipliers have been removed.

UGR (BOCW)

Upper Extremities Locational Damage multiplier increased to 1, up from 0.9Max Damage increased to 39, up from 38Max Damage Range increased to 11.45 meters, up from 10.8 metersMid Damage Range increased to 17.17 meters, up from 15.26 meters

Submachine Gun Delta (MW)

Min Damage increased to 28, up from 26Neck Locational Damage Multiplier increased to 1.42, up from 1.01

Submachine Gun Alpha (BOCW)

Max Damage Range increased to 10 meters, up from 7.6 metersNeck Locational Damage Multiplier increased to 1.2, up from 1.01

» Shotguns «

The following shotguns Max Pellet Damage have been increased by 26%

.410 Ironhide (BOCW)Einhorn Revolving (VG)Double Barrel (VG)Combat Shotgun (VG)Shotgun Charlie (MW)Model 680 (MW)VLK Rogue (MW)Hauer 77 (BOCW)

Shotgun Bravo (BOCW)

Max Pellet Damage increased to 25, up from 24

Gracey Auto (VG)

Max Pellet Damage increased to 25, up from 24Mid 1 Pellet Damage increased to 20, up from 18Mid 2 Pellet Damage increased to 18, up from 14Min Pellet Damage increased to 14, up from 8.

Shotgun Delta (MW)

Max Pellet Damage increased to 25, up from 24Min Pellet Damage increased to 14, up from 12.

Streetsweeper (BOCW)

Min Pellet Damage increased to 10, up from 9.

» Sniper Rifles «

Kar98k (VG)

ADS Transition in Time decreased to 405ms, down from 430msADS Transition out Time decreased to 380ms, down from 390msVDD RE02KADS Time Bonus increased by 13%, up from 12%6.5mm Sakura 5 Round MagsDamage Penalty RemovedADS Time Penalty decreased to -3%, down from -4%

3-Line Rifle (VG)

Max Damage Decreased to 109, down from 115Upper Torso Damage Multiplier increased to 1.2, up from 1.1Lower Torso Damage Multiplier increased to 1.1, up from 1.06Lower Extremities Damage Multiplier increased to 1, up from 0.9Medium Telescopic SightADS Idle Sway decreased by 50%Type 99 10.0x Telescopic ADS Idle Sway decreased by 50%Type 97 5x Telescopic ADS Idle Sway decreased by 50%

Gorenko Anti-Tank Rifle (VG)

ADS Transition in Time decreased to 520ms, down from 600msADS Transition out Time decreased to 410ms, down from 460ms

» Marksman Rifles «

M1 Garand (VG)

Lower Extremities Damage Multiplier increased to 1, up from 0.8Cooper 21” Shrouded Muzzle Velocity increased to 35%, up from 30%.303 British 12 Round ClipsMuzzle Velocity penalty decreased to -10%, down from -20%Damage Penalty RemovedDamage Range penalty increased to -30%, up from -20%Rate of Fire bonus decreased to 17.5%, down from 34.5%.30-06 20 Round DrumsMovement Speed penalty increased to -2.5%, up from -2%

R1 Shadowhunter (BOCW)

Bolt Accuracy increased by 50%

Crossbow (MW)

Bolt Accuracy increased by 35%

» Light Machine Guns «

Whitely (VG)

28” Gracey Mk.9 Horizontal Recoil Control increased to 22% , up from 20%26” Gracey RapidRate of Fire Bonus decreased by 35%Max Damage increased to 26, up from 21Min Damage increased to 20, up from 17Muzzle Velocity Penalty decreased to -10%, down from -16%Horizontal Recoil Penalty decreased to -22%, down from -30%.50 BMG 150 Round BoxesRecoil Control Penalty decreased to -22%, down from -25%View Center Scaler increased to 0.82, up from 0.77.303 British 45 Round MagsRate of Fire bonus decreased to 4%, down from 5%Horizontal Recoil control increased to 30%, up from 28%Vertical Recoil control increased to 26%, up from 22%CGC R2 PaddedInitial Recoil Penalty decreased to -2%, down from -3%Sustained Recoil Bonus increased to 4%, up from 3%

UGM-8 (VG)

Romauld 560mm DANeck Locational Damage Multiplier increased to 1.6, up from 1.3Horizontal Recoil Control now increased by 10%

» Tactical Rifles «

CARV.2 (BOCW)

Max Damage Range increased to 33 meters, up from 30.5 meters

M16 (BOCW)

Max Damage increased to 42, up from 40Neck Locational Damage Multiplier increased to 1.21, up from 1.1

» Pistols «

Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters.

Handgun Echo (MW)

Max Damage increased to 91, up from 70Mid Damage increased to 65, up from 49Min Damage increased to 55, up from 45

RATT (VG)

Mid Damage Increased to 28, up from 26Empress 129mm B03TTRate of Fire Penalty decreased to -29%, down from -38%7.62 Gorenko 14 Round Mags Muzzle Velocity Penalty decreased to -10%, down from -20%Damage Range Penalty decreased to -10%, down from -20%.45 ACP 12 Round MagsLocational Damage Penalty Removed

ATTACHMENTS

» Muzzles «

Recoil Booster

Vertical Recoil Control now decreased by 1.5%

Fun fact, the recoil booster was previously only boosting horizontal recoil.

» Under Barrels «

Bayonet (VG)

Movement Speed now increased by 1%

Carver Foregrip

Vertical Recoil control decreased to 7%, down from 9%

M1930 Strife Angled

Horizontal Recoil control decreased to 7%, down from 9%

OPERATORS

Tracer Pack: Terminator T-800 Mastercraft Ultra Operator Bundle In-Season

“I need your clothes, your boots, and your motorcycle.” — T-800 Terminator

The first cybernetic organism developed by Skynet, the Model T-800 is perfectly able to blend in with humans utilizing living tissue over a hyper alloy skeleton. Now is your chance to become the classic Model T-800 Terminator.

This ten-item Bundle features the Ultra-rarity “Model T-800” Operator paired with its own Finishing Move, Play of the Game, and MVP highlights for a truly immersive experience. Also get the “Neural Net Processor” Ultra Assault Rifle Weapon Blueprint, “Coltan Alloy” and “Motorhead” Legendary Weapon Blueprints, “Always Scanning” Charm, “I’ll Be Back” Animated Emblem, and the “Infrared Optics” Reticle.

Tracer Pack: Terminator T-1000 Ultra Operator Bundle In-Season

“Say, that’s a nice bike.” — T-1000 Terminator

Skynet’s advanced AI model, the Model T-1000 is developed from a mimetic polyalloy liquid metal capable of shape shifting to better impersonate the human resistance.

The Ultra “Model T-1000” Operator leads this ten-item Bundle, also featuring its own Finishing Move, Play of the Game, and MVP highlights as well as three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle, and the “Identity Theft” LMG. Also equip the “Alternative Future” Watch, the animated “Full Chase” Emblem, and the animated “Unstoppable” Calling Card.

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