Bungie has implemented a few changes to matchmaking and quitter penalties for the Control playlist, as detailed in This Week At Bungie post.
Players who quit out of Control matches can now trigger the Crucible suspension system–something players did take note of as soon as the update went live. For some, it was an unwelcome change since they considered the Control playlist to be the “casual” PvP mode, as opposed to more intensely competitive ones like Trials of Osiris and Survival.
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To discourage quitting, Bungie also made other changes like adjustments to matchmaking. Matchmaking time has increased only 10 to 15 seconds for most players of average skill. But those who are further on either ends of the skill spectrum–low-skill and high-skill players–have seen increased wait times. Bungie has adjusted matchmaking to reduce the wait time for these players and matchmaking will search for a wider range of players sooner. “We don’t expect this to affect the Control experience for most players in the middle of the pack,” Bungie said. “And we hope it broadens the available pool of Guardians for our high and low-skill players to match with.”
Map selection doesn’t really affect the quit rate, Bungie said, but it is tweaking what maps show up more frequently in Control. “We used a number of factors in determining initial weightings: quit and mercy rates, player sentiment, internal surveys, and more,” said Bungie. Here are the weights of maps currently, with Disjunction and Cathedral of Dusk removed from increased weighting to full weighting as of September 15.
Full Weighting
DisjunctionCathedral of DuskFragmentTwilight GapRusted LandsDistant ShoreEndless ValeThe FortressRadiant CliffsPacificaAltar of FlameJavelin-4Widow’s CourtVostokEternity
Reduced Weighting
BannerfallMidtownExodus BlueWormhavenBurnout
Significantly Reduced Weighting
The Dead Cliffs
Removed
AnomalyThe CauldronConvergence
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