Battlefield 2042 has already attracted millions of players after its full release on November 19, but the multiplayer-only Battlefield title has also received a large number of negative reviews on Steam, currently sporting a “mostly negative” review score on the platform. Fans have expressed disappointment with a buggy launch and lack of legacy features, but today DICE has restated its commitment to the game, promising in a blog post that it will be “supporting and evolving it for years to come.”
The post gives a roadmap on planned updates and changes coming to Battlefield 2042, starting with Update #2, which is due to release on Thursday November 25. This update will be followed by an even larger Update #3 in early December, with DICE saying that a further update after this will hopefully release before the holidays as well. Further down the track, the studio will start revealing details about the game’s first season in 2022.
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The developer also re-stated its committment to including various legacy features that aren’t present in the current version of the game, though it doesn’t currently have a timeline for these features. “End-of-match Scoreboard, Server Browser, and features like Voice Chat are big topics for us to cover all at once, and we have plenty we want to say around them,” the post reads. “We’ll come back to you when we have things that we can show to you, including details about our long-term vision for certain features and functions.”
The blog post goes into detail about the known issues that will be addressed in upcoming updates, including performance and server issues, combat balance and problems with spread on certain weapons. The following fixes will be coming in this week’s Update #2:
Reduced spread globally when zoomed and movingImproved stationary zoomed accuracy for many weaponsSpread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts.Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
Update #2 will also include some some changes to the hovercraft, a vehicle that early players found had the ability to travel vertically up buildings. “Since the game went live, we saw the Hovercraft become a fan favorite given its high durability and effectiveness in combat,” the post reads. “We designed this vehicle to behave as an alternative to the LATV4, but not as an upgrade. In Thursday’s Update #2, we have balanced the health of this vehicle to bring it more in line with its design, and made sure that its weaponry is appropriately effective.”
The Nightbird’s 20mm Cannons are also getting nerfed in the upcoming update. The full patch notes for Update #2 will be released on November 24, but for now DICE has revealed the following changes to be made:
Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.A respawn protection system that will help to prevent any extraneous issues that can leave a player in a downed state for too long, and force a manual respawn when required.Re-enabling our UAV-1 Interaction in Battlefield Portal, available on our Battlefield Bad Company 2 maps. It was overpowered, and we’ve made adjustments to account for that.Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird mentioned above.Dispersion has been reduced for all weapons except Shotguns, which results in more consistent bullet spread during gameplay.
DICE has also released an early version of the patch notes for the much larger Update #3, and has promised that even more fixes will be added to the patch before it releases in early December. Here are the current changes planned for Update #3:
Fixes, Changes and Improvements
User Interface:
Improved the collection screens making them easier to use and clear as to what you’re interacting withImproved the ways in which you’re able to manage your attachments via the collection screen to reduce the number of interactions you need to have when building your loadoutsEnhancements to our Player Card screen and End of Round (EOR) to provide additional polishAdded new markers to make your newly unlocked items easier to findImproved screen transitions when entering and returning to the Main MenuImproved Report a Player flows, specifically around toxicity and cheating reports
Matchmaking & Friends:
Improved the experience between EOR and the Main MenuImproved Matchmaking reliability and reduced instances of Matchmaking failedImproved Crossplay invite flowsFixed Rich presence update issues, ensuring that your friends are better able to track where you are in GameAddressed servers getting stuck in unresponsive game states, where rounds fail to properly startFixes to Friend Invitations for players on PC
Progression and Unlocks:
Introduction of weekly missions, providing set challenges that reward cosmetic unlocks.Added 1st match bonus of 1000 HZC for HZFixed an issue that was not properly awarding XP for Angel resuppliesImproved overall XP/Rank tracking and reliabilityImproved Mastery rank trackingImproved reliability of Player card tracking
Rendering:
Addressed a variety of visual flickering and stuttering issuesImprovements to water rendering when Aiming Down Sight (ADS)Addressed multiple graphical issues affecting water reflectionsFixed reflections in Kaleidoscope for late-joining playersAddressed issue with character rendering for late joinersImprovements to artifacts affecting DLSS implementation
Maps:
Over 150 individual fixes, small changes, and improvements across all of our MapsImproved level geometry issues across all levels addressing issues such players getting snagged or trappedResolved multiple spawning issuesVisual glitches such as lens flare, visible seams in skydomeResolved a large number of collision and placement issuesAddressed issues affecting local audio placement in multiple Maps
Battlefield Portal:
Builder additions Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)New official Vehicle Team Deathmatch templateNew official Team & FFA Gun Master templatesNew official Infection templateRules Editor – Added the ability to detect what players were killed with in order to apply additional logicUX Improvements Added Server Info for the Pause screenAdded support for server admins to write periodic server messagesAdded support for reporting a server from the pause menuA series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets
Battlefield Hazard Zone:
Improvements to visual presentation of Hazard Zone currency system in Front EndAdded an animation and audio cue when the player’s Remaining Balance changes in the Hazard Zone lobbyModified Squad and Player Screen in Hazard Zone to only show your squadModified Scoreboard to no longer show players connected in Hazard Zone to elevate tension experiencedImproved extraction zone smoke visibilityAdded additional flares to extraction point offering players better visibility of extraction area, as well as providing additional coverAdded variation in Hazard Zone to preplaced intel locations. Initial Data Capsules now have a chance to contain several data drivesResolved an issue with persistent scoring in Hazard ZoneImprovements to the Intel Scanner’s accuracy and enemy identificationResolved an issue where two teams could extract simultaneously in Hazard ZoneResolved inconsistency in warning to alert players that they’re being scanned in Hazard ZoneResolved capacity issues with intel collection in Hazard ZoneMade it easier to interact with intel pick-upsAdded distance read-out for next extraction point in Hazard ZoneImproved Hazard Zone end-of-round camera placement
Conquest:
Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting
Breakthrough:
Tuned capture times for BreakthroughImproved out of bounds defender spawning in Breakthrough to ensure that you’re able to more consistently spawn in safetyImprovements to Breakthrough’s UI to enable you to better track round progress in the form of a Game Mode Widget.The Game Mode Widget is also visible inside the Scoreboard (displaying only when playing Breakthrough, and also on Rush) to put emphasis on sectors and attackers reinforcementsElapsed time is now added and trackable in both the Scoreboard & Deploy Screen.Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough
General:
A fix for missing loadouts, sometimes seen when first loading into a server and seeing blank boxes on the deploy screenModified Recent Players screen to include everyone from previous match to allow for easier user reportingImproved interaction point system. Switched the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR” etc.Kaleidoscope server room lighting issue resolvedResolved an issue related to the velocity / trajectory while spawning in jetsImproved helicopter animation in level fly-bys during insertionImprovements to address an issue where players killed in vehicles would fall beneath level geometryImprovements to streaming assets in deploy screen presentation
Dynamic World Improvements:
Addressed issues for VFX affecting late-joinersMade improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the matchMade improvements to correctly align the destructive silos state for late joiners in Renewal and OrbitalImproved interaction of SG-36 Sentry Gun and elevatorsQuality of Life fixes and improvements to interact promptsTornado and smoke visual effect improvementsResolved a large number of collision issues with large scale animation eventsImproved location-based sandstorm audio experienceImprovements to destruction audioAdjusted the timing for automatic doors
Vehicles:
Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same targetMade exit position from vehicles more consistentMade improvements to controller vibration for vehiclesFixed an issue where the Nightbird’s rockets hitting the ground can appear frozenFixed an issue where a player driving the Hovercraft can not be shot through the front windowAdded an option to have vehicle boost as toggle or holdFixed an issue where vehicles took double damage when getting hit through glassImproved TOW Missile Projectiles flying behaviorBalanced Nightbird minigun spread buildup and convergenceRemoved blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hitFixed the F-35E Panther repair system ability missing from customisationFixed instances where vehicles sometimes would become stuck on world geometryGadgets no longer pause their cooldown when the player enters a vehicleFixed an issue when a player dies in a vehicle which allowed for the camera to go underground
Weapons:
Reduced spread globally when zoomed and movingImproved stationary zoomed accuracy for many weaponsSpread now decreases faster and earlier when pacing shots. This means more success with single-fire or short burstsIncreased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat rangeFixed an issue where spread would be too high when trying to fire while zoomed right after sprinting for some Portal weaponsReduced effectiveness of the NTW-50 against vehiclesFixed the 8X Scope having a faster ADS time than the othersFixed M44 revolver chambering an extra bulletFixed an issue where soldier is unable to shoot after getting hacked while in a vehicleReduced switch back to weapon delay after throwing grenade
HUD:
Added a UI list that shows nearby players that can revive you within 50m when downedAdded a UI list that shows incoming revivers when downed and pinged by a player that intends to revive youWhen low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammoIncreased Big Map Resolution for improved navigationAdded health bars on enemy vehicles and enemy soldiers when looked atAll player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screenTime before revive completion is now visible for the downed player when being revivedFixed an issue where friendly player icons would sometimes not be hidden when behind walls causing a lot of icons to be constantly visible on screen.Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed stateFixed an issue where some player names don’t show when looking at multiple Soldiers/Vehicles that are next to each otherChanged the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” OptionsAdded an option that allows for the disabling of the button prompts visible in the HUDAdded message about which player healed you when getting healed by other playersAdded message about which player shared ammo when getting ammo from other playersFixed an issue where IFF markers on Squad Members do not change with colorblind optionImproved visibility of IFF marks over distancesFixed an issue where IFF markers would not be visible when using low video settings
Bots:
Fixed issue where Bots sometimes didn’t revive playersImproved Bots helicopter handlingImproved Bots combat behaviorsImproved Bots gamemode behaviors
Audio:
Improved reliability of various ability sounds when offscreen, such as reiving, SOB-8 Ballistic Shield, flares, wingsuit, vehicle smoke discharges and system repairsSwitched lock-on warning sound with incoming missile warning soundImproved weapon mix for enemies firing at the playerGenerally tweaked content and mix for distant weapons, improving audibility at rangePreventing warning sounds and transmission sounds from continuing when a vehicle has low health
Specialists
Sundance: Grenade Belt
Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle insteadAdjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating
Angel: Loadout Crate
Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.When using the Loadout Crate, players can now scroll if more than 4 loadouts are availableVisual effects and polish on destruction and despawning of Loadout CrateThe cooldown for the resupply action on the Loadout Crate is now shared between Loadout CratesAdded a unique sound when picking up armorPlayer can hold down the specialist ability button to self-apply armourLoadout Crate can now no longer be called-in when underneath tall buildingsAdded a hand gesture animation when placing the Loadout Crate
Irish: DCS Deployable Cover
Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctlyImproved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces
Dozer: SOB-8 Ballistic Shield
Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.Fixed an issue where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equippedFixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equippedFixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped
Rao: Cyber Warfare Suite
Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees
Paik: EMG-X Scanner
Added a sound effect for the victims being scanned by the EMG-X ScannerThe EMG-X Scanner should now be able to spot targets above or below Paik.Disabled the usage of EMG-X Scanner while inside vehiclesFixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m
Casper: OV-P Recon Drone
Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone positionImproved the visibility of Enemy Recon Drones; they now have lights making them easier to seePlayers now switch back to their previous weapon after exiting the OV-P Recon DroneUpdated OV-P Recon Drone EMP hint message to clarify that firing requires a lock onIncreased the range of the EMP on the OV-P Recon DroneFixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targetsIncreased the OV-P Recon Drone’s movement speedIncreased the OV-P Recon Drone’s hitbox size to make it easier to hit.Adjusted the “near drone” spotting distanceAdjusted size of the spotting area when controlling the drone’s camera view.
Boris: SG-36 Sentry Gun
The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downedFixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle
Sundance: Wingsuit
Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equippedFixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying
Falck: S21 Syrette Pistol
Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette PistolPlayers that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.Added healing VFX for when you’re being healed by the S21 Syrette PistolAdded sound feedback for when being healed by the S21 Syrette Pistol
Mackay: Grappling Hook
Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settingsFixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
Gadgets
CG Recoilless M5
Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures
C5 Explosive
Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicleFixed an issue where the C5 Explosive server and client positions were not correctly syncedAdjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.
SOFLAM Designator
Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomedFixed the SOFLAM Designator’s tooltip text being misaligned
Anti-Tank Mine
Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle
Medical Crate and Supply Crate
Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.Adjusted Medical and Supply crates’ trajectory to align with the animation of the throw and address jitterImproved responsiveness of Medical and Supply crates deployment. It is now possible to throw them a lot quicker after selecting themFixed an issue where the resupply animation would not play when resupplying gadgets from the Supply Crate
Smoke Grenade
Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonatingFixed an issue where Smoke Grenades could be destroyed by bullets or explosionsFixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown
Frag Grenade
Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap
Repair Tool
Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.Improved the Repair Tool so that it is quicker to equip and put away
Insertion Beacon
Fixed an issue where picking up an Insertion Beacon would not make any sounds.EMP now blocks spawning on Insertion BeaconsReduced the delay before the Insertion Beacon is placed after throwing it
FXM-33 AA Missile
The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloadingExtended the animation of the FXM-33 AA Missile reload
Soldier
Fixed an issue where attempting to traversal sprint while swimming resulted in a broken swimming animation.Fixed missing weapon deploy animation when transitioning from water to land.Adjusted soldier animations when swimming.Various visual adjustments and fixes for SpecialistsFixed issues where the soldier would sometimes not properly follow the ground when slidingFixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone poseReduced occurrences where Specialists can be seen with low quality animations in the distanceAdjusted the pose of the legs when falling to avoid legs blocking the viewAddressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.Fixed an issue where it is not possible to look up and down enough while prone on a slopeFixed an issue where character hands were not in contact with ladders when FOV was higher than defaultFixed an issue where you could turn and see your own headless 1P body while on laddersFixed an issue where the user was able to gain velocity by hopping on and off a ladder and hit meleeFixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed
Melee
Adjusted the timing of sound of takedowns on enemies being proneImproved the speed in which the weapon switches when watching another player melee attackDecreased the range in which you can melee a playerFixed visual glitch when blending between ragdoll and settled state in a takedown animationFixed an issue where players sometimes got thrown up in the air while using meleeYou can no longer perform a takedown on a soldier climbing a ladderAdded a fix that should allow the melee to nudge vehicles to get them to be unstuck.Fix for takedowns on enemies lying prone not working from all anglesFixed issue where the animation was misaligned while taking down an enemy that is prone on stairsFixed a camera bug for meleeing players while standing on a moving platform