Final Fantasy 16 Devs Explain How Eikons Were Made | Audio Logs

Audio Logs is back for another eye-opening episode! This GameSpot show is where the people behind the games you love tell the untold stories of how they were made. This week we’re joined by Square Enix’s Naoki Yoshida and Hiroshi Takai, producer and director for Final Fantasy XVI respectively, to discuss how the fiery Eikon Ifrit was made.

In this episode, the duo discusses how Ilfrit started with not-very-cool origins, dressed in lackluster leather, before going on to talk about how the concept for the Eikon evolved, culminating in the larger-than-life, over-the-top battles we love. Additionally, Yoshida talks about how the idea to turn Final Fantasy XVI’s characters into Eikons was inspired by a visit to a packed Tokyo Game Show.

You need a javascript enabled browser to watch videos.

Click To Unmute
ShareSize:640 × 360480 × 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!


Please use a html5 video capable browser to watch videos.

This video has an invalid file format.
00:00:00Sorry, but you can’t access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot's
Terms of Use and
Privacy Policy

Now Playing: FF16 Devs Break Down How Eikons Were Made | Audio Logs

In GameSpot’s Final Fantasy XVI review, Michael Higham gave the game a 9/10, writing, “Having seen FFXVI all the way through, I’m happy to include it alongside some of my all-time favorites in the series. It’s heartening to see that this bold approach to both story and gameplay is now part of that legacy, expanding the definition of what a mainline entry could be. It may fall short in some respects, but it should be celebrated for its most stunning moments and the characters who embody them. FFXVI succeeds and earns its place within the Final Fantasy pantheon as one of the great entries, and does so on its own terms.”

About Jordan Ramée

Check Also

CoD: Black Ops 6 Adds New Accessibility Options, Including Arachnophobia Setting For Zombies

Ahead of Call of Duty: Black Ops 6‘s official launch on October 25, Activision reveals …

Leave a Reply

Your email address will not be published. Required fields are marked *