Last Of Us PC Patch Ensures Characters Don't End Up Inexplicably Soaking Wet

Yet another patch is available now for the PC edition of The Last of Us Part I, which released in late March and suffered from a range of problems. This newest patch, which brings the game up to version 1.0.2.0, addresses additional performance-related issues and problems with the user experience and visuals, among other things.

This patch fixes the issue related to characters “suddenly appearing wet during gameplay,” which sure was a strange one. The update also addresses an issue that could cause horse animations to fail to load during a specific in-game cinematic. You can see the full patch notes below.

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“We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates,” the developer said in its blog post containing the patch notes.

Anyone who is still experiencing problems can refer to Naughty Dog’s list of known issues. Those encountering issues are advised to contact support.

A technical analysis deemed The Last of Us Part I for PC “effectively a beta” prior to the release of multiple patches.

The Last of Us Part I 1.0.2.0 Patch Notes

Fixed a crash that may occur while quickly swapping between character skin thumbnailsFixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first timeFixed one known crash that would happen randomly during gameplayUpdated texture streaming to reduce CPU usageFixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respondFixed an issue where extraneous SFX played in both main and in-game “Options” menusFixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usageFixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usageFixed an issue where the pop-up to enable diagnostics after a crash did not appearFixed an issue where certain artifacts and weapon skins textures may not properly renderFixed an issue with the tutorial’s user interface not displaying correctlyFixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intendedIncreased active loading to reduce load times on gameplay progressionFixed an issue where camera orientation may warp to cursor position after exiting the Pause menu[Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab[The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay[The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay[The Outskirts] Fixed a gap in geometry visible during gameplay[The Suburbs] Fixed an issue where animations may fail to load during gameplay[The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic[Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic[Bus Depot] Fixed an issue where water FX may appear choppy during gameplay[The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone

Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync offFixed a crash that may occur while following Riley in the mallImproved level of detail in the Halloween storeFixed a crash that may occur when triggering the optional conversation at the Affordable Getaways posterFixed an issue where textures of narrative elements appeared low-quality in a cutsceneUpdated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility

Fixed an issue where the Screen Magnifier may fail to workFixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization

[ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad[THAI, LATAM SPANISH, KOREAN] Corrected translations in menus[SWEDISH] Added missing text-to-speech in menus[SWEDISH] Corrected language on crash window

AMD

Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck

Fixed an issue where PSO Caching may freeze at 50% completionFixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplayAdjusted the user interface to show Steam Deck controls in the Screen Magnifier menuAdjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version

Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirementsFixed an issue where the sky may render black

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