You amass dozens of materials and resources in Manor Lords. There might be times when you have plenty of a particular commodity, and instances when you’re in desperate need of an item. Here’s our guide on how to use Trading Posts in Manor Lords.
Table of Contents [hide]How to use Trading Posts in Manor LordsTrading Post: Imports, exports, surplus, full trade, and trade routesMinor tradesSurplus valueMajor trades and trade routesLivestock Trading Post: Get your farm animals and beasts of burdenDevelopment/tech bonuses
How to use Trading Posts in Manor Lords
There are two kinds of Trading Posts in Manor Lords. Both of these buildings can be found in the Construction -> Trade tab:
Trading Post – This is your one-stop shop if you plan on buying and selling most types of goods (i.e. construction materials, crops, food, commodities, and military equipment). Construction requires 4x Timber.Livestock Trading Post – This is where you acquire animals like oxen, mules, horses, sheep, and lambs. Construction requires 2x Timber.
Trading Post: Imports, exports, surplus, full trade, and trade routes
Upon building a Trading Post in Manor Lords, make sure that at least one family is assigned. These assigned families will be the ones to deal with any traders that drop by your settlement.
Next, go to the Trade tab and click on the different categories of resources. You’ll notice some peculiarities: a drop-down list regarding trade rules, a value/amount that can be increased or decreased, and buttons that cause you to create a trade route.
Minor trades
The drop-down list pertains to periodic trades or minor trades:
No trade – You will never import or export this good.Import – You will only buy this good up to the surplus value.Export – You will only sell this good up to the surplus value.Full trade – You will buy and sell this good up to the surplus value.
Surplus value
This is the value that can be set, increased, or decreased:
Let’s say you have 999 firewood and you definitely don’t need that much. You can set a value of, say, 500, and the “Export” rule.Conversely, let’s say you’re in desperate need of at least 25 yarns. Set either “Import” or “Full Trade” with a value of around 25, to eventually end up with this amount.Note that importing and exporting affects your current Regional Wealth resource.
Major trades and trade routes
Lastly, certain commodities have higher value, or goods that you need to sell in bulk (i.e. dozens, if not hundreds, in one go). In these instances, it’s better to establish a trade route in Manor Lords:
Establishing a trade route requires you to pay a cost upfront. This also uses up Regional Wealth.You still need to set a trade rule (i.e. Import, Export, or Full Trade).Once a trade route is up and running, a merchant will occasionally appear in your settlement. That merchant will only deal in this particular good.
Livestock Trading Post: Get your farm animals and beasts of burden
Livestock Trading Posts are solely for animals that can help with logistics and farming/harvesting. As mentioned earlier, these include oxen, mules, horses, sheep, and lambs. These are just minor trades, so you won’t need to establish a trade route at all.
Development/tech bonuses
Lastly, there are a couple of notable perks that you can unlock once you’ve obtained enough Development Points whenever you upgrade your town/settlement. These are:
Trade Logistics – Establishing a new trade route costs a maximum of 25 Regional Wealth.Better Deals – Lowers all import prices by 10 Regional Wealth.
In any case, that’s everything you need to know about Trading Posts in Manor Lords. If you’re set on making a prosperous village, you can head over to our beginner’s guide.
Manor Lords is currently an early access game. As such, some mechanics and features may change in due course. In the meantime, you can take a look at other tips and strategies in our guides hub.
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