The latest update for Microsoft Flight Simulator has drastically reduced the base game’s file size. Update 1.16.2.0 brings a number of updates to the critically acclaimed plane simulator but the biggest change is that file size has been optimized, bringing the size from over 170 GB down to just 83 GB. That optimization reduces the game’s file size by more than 50 percent, freeing up some precious storage space.
This follows a trend of other developers finding a way to reduce the file size of games, with Fortnite and Warframe as recent examples. As games have increased in visual fidelity and complexity, file sizes have continued to grow, taking up more and more of people’s limited storage space, with games like Call of Duty Warzone being criticized for having massive file sizes.
You need a javascript enabled browser to watch videos.
Click To Unmute
ShareSize:640 × 360480 × 270
Want us to remember this setting for all your devices?
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00Sorry, but you can’t access this content!
Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900
By clicking ‘enter’, you agree to GameSpot's
Terms of Use and
Privacy Policy
Now Playing: Microsoft Flight Simulator – United Kingdom & Ireland World Update
While this patch focuses more on bug fixes and small changes, Flight Simulator’s latest big patch introduced high-resolution 3D photogrammetry for Paris and Amsterdam. Microsoft is planning to have a joint summer Xbox showcase with Bethesda on June 13 and could announce new updates for Flight Simulator or a release date for the upcoming Xbox One and Xbox Series X|S versions.
Microsoft Flight Simulator Update 1.16.2.0 Patch Notes
RELEASE NOTES 1.16.2.0
Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior.Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.We performed some optimization for the initial full download of the title so the base game is only 83GB instead of +170GB.
NAVIGATION
New AIRAC cycle 2105 has been implementedFAA data has been implemented to our navdata solutionDeparture gates are now saved in flight plan (.PLN) filesFixed a crash and other issues when selecting a parking space as arrival and no set departureFixed some Live Air Traffic aircraft using the wrong modelFixed an issue where some Live Air Traffic aircraft had broken callsignsIncreased the density of Live Air TrafficAircraft that are not on the ground but that have an altitude of zero will now appear at a default altitude of 5000mLive traffic stability has been improvedATC phraseology improvements to FAA standards (wording only)
WEATHER
Reduced weather data bandwidthImproved precision of live snow coverage“Visual Effect Only” in assistance now does properly deactivate other weather effects“Visual Icing” has been renamed “Icing” in the devmode because it impacts the whole icing system“Icing” in DevMode only changes visual effects if “Visual Effect Only” is activatedIce constant decay is no longer ignored outside of frost conditionsAccelerated pitot icing model while making it slower to defrostFixed pitot icing not scaling with the number of instrumentsFixed overspeed controller vibrations not affected by pitot icingDecrease structural icing rate by a factor of 15 for severe icing (6 for moderate)
PLANES
ALL PLANES:
Added altitude interception for PITCH HOLD modeIncreased native induced drag amount and improved induced drag precisionAutopilot no longer flies toward a Waypoint removed from the FlightPlanSimConnect injected traffic (VATSIM, IVAO) should now be displayed in HTML/JS instruments that have traffic displays as well as on the VFR MapFixed simvar acceleration not taking impacts into account and returning wrong values on groundWriting back corrected acceleration values after impact resolutions so that they are exact when pulled as a simvarFlaps, stall, wing and fuselage updates of flight modelMore cleanup of the flaps system. Support multi systems with different number of levels and max anglesIncreased threshold to avoid trim fight against elevator to 50% (corresponds to disconnect threshold)Changed elevator AP with trim to avoid fighting against user input when user input is >50% on elevatorAllow setting the empty CG position out of limitsFixed more audio not playing on large aircraftFixed Autothrottle sometimes disabled by AI
TURBOPROP:
Improved tools to tune prop drag on constant speed & turbo propellersRemoved fake and completely wrong ITT simulation when prop is feathered or reverseFixed reverse thrust problem with propeller (no support of negative beta & induced wind)Added prop lever debug on engines debug pageFixed torque increasing with altitude because of N1 / Corrected N1 confusion in FSX turboprop codeFixed crash bug when scrolling Daher TBM 9300 Flight Plan pagTorque fine adjustment per POH for the Daher TBM 930Updated stability and inertia for the Daher TBM 930Adjusted sea level max torque on the Daher TBM 930Turbine fine tuning: ITT, Torque, Performance, and Fuel Flow on the Daher TBM 930Flight model update for handling on the Daher TBM 930Ground level max torque and torque limiter setting updated. 100% max with inertial separator; 112% max, limited to 109% without inertial separator on the Daher TBM 930Reduced effect of inertial separator from 25% TQ to 12% TQ for the Daher TBM 930Tuned stability and inertia on the Beechcraft King Air 350iTweaked Idle RPM from 1030 to 1060RPM for the Beechcraft King Air 350iAdjusted max sea level torque on the Beechcraft King Air 350iTuned Beechcraft King Air 350i turboprop engine: ITT, Torque, Fuel Flow and other minor changesAdded ITT debug to engine debug and added density on fuel flow table for turboprop engines on the Beechcraft King Air 350iFine tuned fuel consumption per the POH at IDLE, 12000ft cruise and 18000ft cruise on the Cessna 208 B Grand Caravan EXFixed ITT, Throttle to Torque Ratio, and Garmin color bands for ITT and TRQ on the Cessna 208 B Grand Caravan EXPass on stability and inertia on the Cessna 208 B Grand Caravan EXFine tuned Fuel Flow per altitude and adjusted sea level max torque on the Cessna 208 B Grand Caravan EXTurbine Torque fine tuned per POH on the Cessna 208 B Grand Caravan EXControl surfaces & handling improvements on the Cessna 208 B Grand Caravan EXProp lever of the Cessna 208 B Grand Caravan EX can now be set in feathering range
OTHERS:
Weather radar now displays precipitation instead of cloud coverageFixed contrail behavior on player’s aircraft during windy conditionsContrails are now displayed for applicable AI traffic planesReduced rudder authority based on the Cessna 152Stability and inertia pass on Cessna 172 Skyhawk and Cessna 152Flight model handling update for the Cessna 152Fixed Cessna 152’s rear wheels not touching groundPass on engine power & propeller drag. Fine tuned max speed, cruise speed, climb speeds, glide speeds and other minor tweaks on the Cessna 172 SkyhawkFlight model tuning of Cessna 172 Skyhawk (handling, induced yaw, roll and stall)Fixed water on windows and tail color on LOD5 for the Boeing 787-10 DreamlinerEICAS now displays “CLB” instead of “CL” when the thrust levers are set to CL in the A320Fixed an issue which prevented copilot from autocompleting the Securing Aircraft page on the Diamond DA40 TDIImproved propeller drag and engine drag tuning for the Diamond DA62Flight model handling update on the Diamond DA62. Made engine effect more important by adjusting rudder surfacesIncreased rudder stability slightly and fixed engine stall in air at low speeds on the EXTRA 330LTAdded a notch more dihedral to increase induced roll a little on the EXTRA 330LTFuel Pressure gauges now display correct levels of pressure on the EXTRA 330LTFine tune on the 103Solo Engine and implementation of engine clutch below 2100 RPMFixed FS Livery on Cessna Citation Longitude disappearing too early on LOD6Corrected Pipistrel Virus SW121 flaps animation which would not properly play for negative flaps valuesG3000 : Map zoom level is now kept constant between Regular and Weather mapG1000 : Airspaces are redrawn uppon change in map orientationG3000 : Fix PFD display error when a DirectTo is requestedFixed aircraft spawning with glasscockpits turned off randomlyFixed FlightPlan displaying passed waypoints when canceling a DirectToFixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reachedFixed G3000 and G3X MFD TopBar displaying True Bearing instead of MagneticFixed overspeed strip being too low on airspeed tapeFixed bug where the flightplan was not displayed properly if the flight was started directly on approachFixed VFRMap not updating approach according to FlightPlanTactile glasscockpits scrollbars are bigger and can be interacted with more easilyFixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached
INPUT
Fixed resetting position peripheral input position when user exits the pause menuFixed the unresponsive specific axis on Honeycomb Bravo ThrottleFixed default mapping for the CH Eclipse YokeFixed default mapping for the CH Fighter StickFixed default mapping for the CH Flight Sim YokeFixed default mapping for the CH Fighter Stick ProFixed default mapping for the CH Pro PedalsFixed default mapping for the CH Pro ThrottleFixed default mapping for the CH Throttle Quadrant
UI
Community Folder Addons will now show up as Installed in the Content manager
SDK/DEVMODE
GENERAL:
Coherent GT’s debugger is now included in the SDKSpeed restrictions and RF center fix information is now available on airport facility procedure data via the JS facility listenerJS facility listener LOAD_* calls now return bool to indicate whether or not an ICAO can be loadedFacilities.getMagVar added when JS facility listener is loaded which allows one to get the mag var for a given LatLongAltMaximum number of JS BingMap views increased from 5 to 9Ability to intercept and mask key events has been added to the JS key event listenePreventing the game from crashing if too many virtual netbing maps were createdFixed the installation of 3DS Max toolsFixed the font displayed in the release notes window
DOCUMENTATION:
Creation of an Xbox X|S dedicated page in the documentation, which gathers the latest info & best practices to port content on Xbox.Visual Effects documentation has been added along with a sample. A video tutorial will be added soon.Major updates were made to The Project Editor section:Updated main page with more informationNew section for Project Asset Types (WIP)New section for the various project editor menus: Project, Edit, ViewUpdated Marketplace Data pageUpdated Export Window pageContent Configuration now has a section dedicated to Flights And Missions:Initial documentation for Flight Plan DefinitionsInitial documentation for Flight DefinitionsInitial documentation for Event Trigger DefinitionsInitial documentation for Weather DefinitionsA page has been added documenting the new SimObject Stats window.A page with samples to illustrate model optimization has been added specifically for the Xbox, although the samples shown are relevant to everyone creating add-ons.A page has been added for Submodel Merging in the 3D Models section.The Airport Tutorial has been updated to show the Airport Wizard for Creating Or Replacing An AirportPage on Aircraft Texture Mapping now has a section describing how to set up IcePage on the Package Tool XML Definitions has been updated with more information.Page on the DA62 sample added to the Samples And Tutorials sectionNew engines.cfg and flight_model.cfg setting documented
PROJECT EDITOR:
Renamed package inspector “+” button into “Add asset group”In the Marketplace Data Editor, fixed a crash when loading empty thumbnailFixed simvar index being lost when loading a fileDisabled a false positive error message box that appeared randomly when building aircraft packages
SCENERY EDITOR:
Fixed a crash when editing runway terraforming profileFixed ‘`’ char being filtered in taxiway sign content text entry.Fixed the “add custom asset group” window which wouldn’t close when creating a new non-templated asset groupFixed a crash when editing runway terraforming profileFixed the windsocks with wrong orientationFixed infinite loading for light presets with no meshFixed issues with water polygons
AIRCRAFT EDITOR:
Fixed a potential crash when converting old .air file.
VISUAL EFFECTS EDITOR:
The Visual Effects Editor is now available! You can now create your own effects. We prepared a video tutorial and complete documentation that can be found at http://docs.flightsimulator.com!
FLIGHT MODEL:
Added elevator_lift_coef, rudder_lift_coef and fuselage_lateral_cx to give aircraft creators better control over plane stability
SIMCONNECT:
Added new SimVar “GEAR SKIDDING FACTOR”
AUDIO:
On Wwise Sample Project: Fixed shared IR convolution medias not loaded in remoteOn Wwise Sample Project: Added Built-in Emitter & Listener cone game-parameters
KNOWN ISSUE
You may crash when exiting VR mode. This issue is being investigated but we suspect OpenXR preview runtime (v106) may be involved. So if you experience this problem, we recommend you revert to the official public runtime (v105).