The Callisto Protocol Shipped Too Early At Publisher's Insistence, Director Says

The Callisto Protocol director Glen Schofield claimed that the game was forced to ship early due to the Striking Distance Studios’ parent company, Krafton, and its insistance. As a result, development was impacted and content was cut in order to meet deadlines.

In an interview with Dan Allen Gaming, Schofield said that Krafton originally let Striking Distance Studios “put whatever they wanted” into The Callisto Protocol and promised more time to work on it. During the 2021 holiday period, Schofield formulated more ideas for the game, but afterward, Krafton suddenly wanted it to ship by December.

You need a javascript enabled browser to watch videos.

Click To Unmute
ShareSize:640 × 360480 × 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!


Please use a html5 video capable browser to watch videos.

This video has an invalid file format.
00:00:00Sorry, but you can’t access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year20242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot's
Terms of Use and
Privacy Policy

Now Playing: The Callisto Protocol – Everything To Know

Schofield said that he wanted three and a half more months to work on the game, which would have put its release date into 2023. Ironically, the December 2022 deadline seemingly ended up costing Krafton more resources.

“It’s not like it costs you less money because you’re getting it out three months sooner, because if I’d just kept it on the way it was going, I wouldn’t have to add anybody,” Schofield explained. “But if you want it done, that means I’ve got to accelerate everything by three and a half months, which means I need to jam people on here.”

Due to the accelerated timeline, Schofield said four bosses and two enemy types were left on the cutting-room floor. Schofield left Striking Distance in 2023, but he provided his vision for what the potential sequel could’ve been. It would’ve included a brand-new protagonist at the start of the game, who then would’ve been killed off halfway through. Then the first game’s protagonist, Jacob, would make a surprise comeback for the rest of the game.

In August 2023, Striking Distance Studios laid off more than 30 developers shortly after releasing The Callisto Protocol’s final story DLC in June. In GameSpot’s The Callisto Protocol review, we said, “Though it starts off on a strong note, The Callisto Protocol’s focus on action-heavy spectacles fails to adequately explore its horror and overcrowds its weak combat mechanics.”

The Most-Anticipated Horror Games Of 2024 And BeyondSee More

About George Yang

Check Also

Google Doodles Launches Monthly Recurring Card Game Based On Moon Cycles

Google has outdone itself with its latest playable Google Doodle, unveiling a card game that …

Leave a Reply

Your email address will not be published. Required fields are marked *