Naughty Dog has released a massive 25GB update for the PC version of The Last of Us Part 1, with version 1.0.4.0 focusing on optimizing frame rate and performance, while also solving crashing issues.
This is the second patch to be released this month as the developer continues to regularly update the game since its rocky launch on PC last month. Players will be happy to know that alongside a series of fixes to help low performance, improvements to graphical and texture fidelity are also included for those who play with low-to-medium settings. The implemented changes for the low graphics preset have been fixed, and water surfaces should no longer appear black.
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Now Playing: The Last of Us Part I Video Review
The patch has also resolved a number of crashes, including one that would occur when the player would quit to the main menu, sometimes after dying in combat, as well as an issue with long wait times in the loading screen when first booting up the game.
For Steam, the “It Can’t Be For Nothing” achievement should now properly trigger after players reported problems, while the issue on Steam Deck where resetting the Display settings to Default would enable AMD FSR 2, has been fixed. The full list of patch notes can be read below.
The patch notes added that the developer is still actively working on optimizing, working on game stability, and implementing additional fixes.
The Last of Us Part 1 Update 1.0.4.0 Patch Notes:
Optimized CPU and GPU use throughout the gameImproved texture fidelity and resolution on in-game Low and Medium settingsImproved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear blackFixed a crash that may occur during shader buildingFixed a crash that may occur when quitting to the Main MenuFixed a crash that may occur when dying after combatFixed an issue where, on first boot, players may experience longer wait times to load into the gameAdded an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)Added a Texture Streaming Rate setting (Graphics > Texture Settings)Fixed an issue where skipping cutscenes during a critical load may cause the game to hangFixed an issue where the shader load warning did not appear while relaunching the gameUpdated the VRAM bar to more accurately display the OS+Apps usageFixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were activeFixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivityRefined the handling of certain commands that are assigned the same KBM keybindingCorrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
Fixed a crash that may occur on AMD CPUs with affinity limited to X3D coresFixed an issue where textures may render incorrectly on AMD GPUs
Steam
Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)The Last Of Us Season 2: Release Window, Cast, And Everything Else We Know So FarSee More