Update: Xur is gone for this weekend. Here’s where you can find Xur and what Exotics he’s selling for the weekend of July 15-19.
Xur is back in the Solar System in Destiny 2, offering some extremely rare armor that you might have missed if you weren’t playing the game back during the Forsaken expansion and the Season of the Drifter, as well as some worthy Exotics you should add to your collection. He also has respectable rolls on Hawkmoon and Dead Man’s Tale. Here’s where you can find Xur and everything he’s selling, from Exotics to Legendary weapons and armor.
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Now Playing: Destiny 2: The Witch Queen Xur Location – July 8th, 2022
This week you can find Xur in the EDZ, in the Winding Cove area. For his weapon, Xur is offering The Queenbreaker. Hunters can pick up the Wormhusk Crown helmet; Titans can grab Stronghold gauntlets; and for Warlocks, Xur has the Felwinter’s Helm helmet. Xur’s Hawkmoon carries the Eye of the Storm perk, while his Dead Man’s Tale packs Snapshot Sights.
Xur Location
Use the Winding Cove transmat zone in the EDZ to find Xur this week. When you get there, hop onto your sparrow and head north, using the broken overpass on the left side of the area. At the bend, look for a cave opening in the rock wall that will take you to the top of the cliff, where a Fallen dropship has crashed. You’ll find Xur standing beside it.
Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ.
Xur Exotic and Legendary Items
Xur brings The Queensbreaker as his Exotic weapon this week. The linear fusion rifle used to be devastating in the Crucible and Gambit, but while its heyday has passed, it can still rip some pretty great headshots at various ranges. If you’re not a fan of his other options, Xur also sells an Exotic engram that will decrypt into an Exotic you don’t already own from the world drop pool. Just note that you can only buy one per week, and the engram is specific to the character class who buys it–so if you’re trying to get a new Titan helmet, don’t buy the engram with your Warlock. He also has the new Xenology Quest, which rewards an Exotic Cipher you can use to purchase Exotics from either Xur or the Tower’s Monument to Lost Lights. The quest requires you to either complete Strikes or win matches in Gambit and the Crucible.
Exotic Engram – 97 legendary shardsThe Queensbreaker – 29 legendary shardsWormhusk Crown – 23 legendary shardsStronghold – 23 legendary shardsFelwinter’s Helm – 23 legendary shardsHawkmoon – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic CipherDead Man’s Tale – 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic CipherXenology quest – freeLegendary weapons and armor – 50 legendary shards, 1,000 Glimmer
Alongside changes in his location, Xur’s inventory also rotates weekly. That means it’s worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the Solar System.
For Hawkmoon this week, Xur offers Eye of the Storm with another high-Handling roll on the gun. It’s a good pickup for PvP yet again, but another instance where your pickup is dictated by personal preference. The same is true for Dead Man’s Tale, which again has Snapshot Sights, which will serve well in the Crucible. Both are good, but neither is an essential “must-buy.”
In the Legendary weapons department, Xur brings the Iron Banner sniper rifle Bite of the Fox with a fun PvP roll, sporting Opening Shot and Explosive Payload, with a Reload Speed Masterwork. That’s not quite a god roll for the gun, but it will let you hit snipes fast, with Explosive Payload delivering a ton of flinch to your target. The Extraordinary Rendition submachine gun is also a good get, with Surplus, Tap the Trigger, and a Stability Masterwork. Those three things can combine to give you lots of extra Stability, which is great for an SMG when you’re using it in the Crucible. Again, neither are must-buys, but both are worthy of consideration. Sadly, the weirdo Accuracy Masterwork is gone this week, so there are no bugged-out mutant guns to grab just for the fun of it.
Xur has the Illicit Invader set for his Legendary armor, which he’s never sold before. This set was available before the Beyond Light expansion with Gambit Prime, so if you missed it at the time, this is an excellent opportunity to add more fodder to your collection for transmogrification. Titans should absolutely grab the Gauntlets Xur offers, and there are some okay options for Warlocks and Hunters as well.
Hawkmoon
Polygonal RiflingAlloy MagazineEye of the StormTextured Grip
Dead Man’s Tale
Corkscrew RiflingLight MagSnapshot SightsComposite Stock
Legendary Weapons
Seventh Seraph Carbine (Auto Rifle) — Slideshot, Swashbuckler, Stability MasterworkEnigma’s Draw (Sidearm) — Zen Moment, Demolitionist, Handling MasterworkExtraordinary Rendition (Submachine Gun) — Surplus, Tap the Trigger, Stability MasterworkDeafening Whisper (Grenade Launcher) — Killing Wind, Rampage, Blast Radius MasterworkSorrow’s Verse (Auto Rifle) — Dynamic Sway Reduction, One for All, Reload Speed MasterworkTemptation’s Hook (Caster Frame Sword) — Tireless Blade, Surrounded, Impact MasterworkBite of the Fox (Sniper Rifle) — Snapshot, Explosive Payload, Reload Speed Masterwork
Legendary Armor
Illicit Invader set (Season of the Drifter)
Titan
Illicit Invader Gauntlets Mobility: 2Resilience: 30Recovery: 2Discipline: 9Intellect: 15Strength: 6 Total: 64
Warlock
Illicit Invader Gloves Mobility: 2Resilience: 26Recovery: 2Discipline: 8Intellect: 19Strength: 2 Total: 59Illicit Invader Robes (Chest Armor) Mobility: 2Resilience: 13Recovery: 14Discipline: 16Intellect: 7Strength: 8 Total: 60
Hunter
Illicit Invader Grips (Gauntlets) Mobility: 10Resilience: 2Recovery: 18Discipline: 19Intellect: 10Strength: 2 Total: 61Illicit Invader Vest (Chest Armor) Mobility: 7Resilience: 19Recovery: 6Discipline: 17Intellect: 10Strength: 2 Total: 61
The Queenbreaker (Linear Fusion Rifle)
It might not be the darling of Gambit anymore, but The Queenbreaker can still be a fun long-range gun for sniping enemies. The linea fusion rifle sports two scopes, one for shorter ranges and one for longer shots, as well as either Hip-Fire Grip or Quickdraw, making it a versatile weapon for accuracy. The bolt it fires will kill Guardians with a headshot, and if you don’t land a precision shot, it’ll blind your target instead.
Wormhusk Crown (Hunter)
If you’re a Hunter who doesn’t already own a Wormhusk Crown, buy this one immediately. It’s one of the best Hunter Exotics, and can generally be treated as a default piece of equipment if you don’t have another Exotic you’d rather be using with your build. The mask gives you a burst of healing and shield whenever you use your dodge ability, which can be enough to keep you alive in a fight in the Crucible or give you some breathing room in any PvE activity. This is a decent roll, if somewhat unremarkable, so if you need a Wormhusk, this is one to grab.
Stats:
Mobility: 14Resilience: 15Recovery: 3Discipline: 16Intellect: 13Strength: 2 Total: 63
Stronghold (Titan)
Stronghold is one of those Exotics with very specific use-cases. The Exotic maxes out your sword guard abilities, amping up your defensive capabilities for blocking and absorbing damage. The gauntlets also heal you if you use the sword guard to block shots, if you’ve got good timing. If you’re a heavy sword-user, Stronghold might hold some usefulness for you, and this is a strong roll on the Exotic.
Stats:
Mobility: 2Resilience: 12Recovery: 22Discipline: 10Intellect: 14Strength: 6 Total: 66
Felwinter’s Helm (Warlock)
Felwinter’s Helm is pretty much a purely PvE Exotic, but if you’re punching your way through lots of enemies at once, it can be extremely helpful. When you kill an enemy with a powered melee, it explodes with energy that weakens any other nearby enemies. Punch out a tougher foe or use a Finisher, and the explosion will be bigger, with the weakening effect lasting longer. That’s great for fighting through slews of enemies while working to keep yourself alive.
Stats:
Mobility: 12Resilience: 2Recovery: 16Discipline: 7Intellect: 16Strength: 9 Total: 62